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Chapter 8 of 22

Training block & the quests that pay

60 melee, 50 Ranged, 59 Magic, 43 Prayer, Dragon Slayer I, Monkey Madness I, the 40–55 skills the RFD and Legends chains need, and a start on Sailing.

Updated

61steps
10bank trips
13quests
7dangerous or high-risk

Mostly buying and training, with four quests moved up because they pay so much XP: they replace most of the Prayer grind and over a quarter of melee 50–60. B0aty’s HCIM route does them early too, and you can buy better gear than he had. Check the Economy page: in the first weeks some supplies are cheaper from NPC shops than the GE.

By the end: Protect prayers, base 50s, rune platebody and dragon scimitar access.

Quests in this chapter

Holy Grail · His Faithful Servants · Bone Voyage · Dragon Slayer I · Dwarf Cannon · Monkey Madness I · Ratcatchers · Garden of Tranquillity · Animal Magnetism · Making History · Prying Times · Crab Quest · Current Affairs

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

7 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

Combat

Tlati Rainforest (Varlamore) · 4 steps · Start: Fairy ring AIS, then Achilka’s boat to Tal Teklan

Bring: Best gear, Adamant pickaxe, Food

  1. At the Gemstone Crab, train Strength then Defence to 40. It has endless HP and hits at most 1, so you only need a little food. The caves near each mine lead to wherever it is now.
  2. Stay at the crab to 50/50/50: Strength, then Defence, then Attack. It has no Defence, so Attack adds little here.
  3. Ranged to 50 at the crab with darts: iron at 1, steel at 5, mithril at 20, adamant at 30, rune at 40. Pick them up regularly: dropped darts disappear after a few minutes.
  4. Magic to 59: Fire Bolt on the ice giants and ice warriors in the east of the Asgarnian Ice Dungeon to 55 (Fire Strike until 35), then High Alchemy for profit (the GE terminal’s Alching tab shows the best items). The Gemstone Crab is the slower, AFK option.

Quests that pay Prayer XP

Camelot / Barrows · 7 steps · Start: Fairy ring ALS

Bring: Excalibur, Sharks, Spade, Armour, Food

Together these are worth 31,000 Prayer XP, 15,300 Defence XP and Barrows access. B0aty has both done by the end of Episode 3.

  1. Talk to Galahad at his house for the holy table napkin (talk again for a Kandarin easy diary task).Holy Grail
  2. In Draynor Manor’s second-floor southernmost room, with the napkin in your inventory, pick up 2 magic whistles.Holy Grail
  3. Stand under the tower on the north-western peninsula and blow a whistle for the Fisher Realm. Kill the Black Knight Titan on the bridge: finish it with Excalibur, because it’s extremely resistant otherwise. Mine a gold ore south-west of the pillars for the Karamja easy diary while you’re here. Talk to the fisherman to the south, ring the Grail bell by the castle, and talk to the Fisher King upstairs about both options.Holy GrailDangerous
  4. Talk to King Arthur (1 free slot) for the magic gold feather.Holy Grail
  5. Follow the feather to Goblin Village. Open the sacks in the east house and talk to Sir Percival: he takes one whistle.Holy Grail
  6. Give King Arthur the grail to complete Holy Grail.Holy GrailDangerous
  7. Talk to the Strange Old Man at Barrows and complete His Faithful Servants: kill all six brothers, then loot the chest with a free slot for the strange icon. Safespot the brothers on ladders and rocks. Use the dusty lamp on Prayer for 20,000 XP.His Faithful ServantsHigh risk

Protect prayers

The Teomat (Varlamore) · 2 steps · Start: Varrock east gate quetzal

  1. Holy Grail and the dusty lamp should have you at about 40 Prayer, well past the 30 the Teomat needs. If you are somehow under 30, grind big bones into bonemeal at the Ectofuntus first (60 XP per bone).Preparation
  2. At the Teomat, hand your noted big bones to Virilis (10 gp each to un-note), bless them at the exposed altar south of the Teomat and break them down with a chisel: each big bone gives 12 blessed bone shards. Once every bone is shards, fetch jugs of wine, bless them at the same altar, pour them into the libation bowl inside the Teomat (one jug per 400 shards) and sacrifice: 5 XP a shard, so 60 per big bone, the same as the Ectofuntus but several times faster, with no pots or buckets. Recharge Prayer at the Shrine of Ralos in the southern building. Optional: add 2 sunfire splinters to each wine with a pestle and mortar first for 6 XP a shard (about 100 fewer bones).Preparation

Bone Voyage & Dragon Slayer I

Varrock / Crandor · 8 steps · Start: Varrock East bank

Bring: 2 Vodka, Marrentill potion (unf), Anti-dragon shield, Antifire potion(4), Swordfish, Unfired bowl, Wizard's mind bomb, Lobster pot, Silk, Hammer, 90 Steel nails, 3 Plank, 2000 Coins

  1. Finish Bone Voyage: board the barge and report to the Lead Navigator. The Odd Old Man at the limestone mine just north gives you a bone charm. The Apothecary in Varrock makes the Potion of Sealegs from 2 vodka and the marrentill potion. Give the Lead Navigator the potion and the Junior Navigator the charm, then steer to Fossil Island: when the top arrow tilts one way, click the arrow on the other side.Bone Voyage
  2. Walk south to the Champions’ Guild. Talk to the Guildmaster, then Oziach in Edgeville, then the Guildmaster again for the maze key. If you haven’t bought an anti-dragon shield, Duke Horacio in Lumbridge is just south of here.Dragon Slayer I
  3. Ask the Oracle on top of Ice Mountain about Thalzar’s map piece. Enter the Dwarven Mine, use the silk, lobster pot, unfired bowl and wizard’s mind bomb on the magic door, and take the piece from the chest behind it.Dragon Slayer I
  4. Dwarf Cannon: walk to the Dwarven Black Guard camp south of Ice Mountain and talk to Nulodion in the house on the west side for his notes and the ammo mould.Dwarf Cannon
  5. In Melzar’s Maze north of Rimmington, take each key in turn: the small zombie rat with a long tail, the hooded ghost, the skeleton with a round shield, the zombies, Melzar the Mad, then the level 82 lesser demon (it can be safespotted from the magenta door). Search the chest for Melzar’s piece.Dragon Slayer IDangerous
  6. In Port Sarim’s jail, pay Wormbrain 10,000 coins for his piece, or kill him through the bars with Ranged or Magic and take it with Telekinetic Grab. Combine the three pieces.Dragon Slayer I
  7. On the southern docks, pay Klarense 2,000 coins for the Lady Lumbridge, go below and repair the hole 3 times (3 planks, 90 steel nails, hammer). Then walk to Ned in Draynor Village with the map, and he’ll meet you aboard.Dragon Slayer I
  8. Board and talk to Captain Ned to sail. If you leave Elvarg’s cave you’ll need to repair the ship again, so go prepared: climb the volcano, enter the hole, and kill Elvarg with the anti-dragon shield equipped, antifire drunk and Protect from Melee on. Then take her head to Oziach in Edgeville to complete Dragon Slayer I.Dragon Slayer IHigh risk

Monkey Madness I

Ape Atoll · 5 steps · Start: Gnome Stronghold

Bring: Sharks, Prayer potions, Antipoison, Lockpick, Crossbow or fire runes, Gold bar, Ball of wool, Monkey bones, Stamina potion, Ring of dueling

You teleport away and come back several times. Bank between trips: a ring of dueling to the Emir’s Arena is the usual way out.

  1. Talk to King Narnode for the Royal Seal (2 free slots). Take the glider to Gandius, enter the Shipyard gate and talk to G.L.O. Caranock. Back with Narnode, talk to Daero in the first-floor bar, then again in the hangar, and solve the sliding puzzle. Talk to Daero, Waydar and Lumdo for the boat. This is your way to Ape Atoll from now on.Monkey Madness I
  2. You’ll be caught and jailed: pick the lock and talk to Garkor. Search the crates in the U-shaped building for the monkey dentures and in the cave below for the M’amulet mould. In the dungeon, give Zooknock the dentures, mould and gold bar; enchant the bar at the temple’s flames for the M’speak amulet. The monkey child gives you a talisman for 5 bananas from his garden; Zooknock makes it a greegree with monkey bones.Monkey Madness IDangerous
  3. Ratcatchers: talk to Jimmy Dazzler in the house west of the Ardougne pub, read his directions to the mansion, and clear the garden, upstairs and downstairs with your cat (3 free slots). Climb down the trellis and talk to him again.Ratcatchers
  4. At the Ardougne Zoo, wear the greegree and talk to the Monkey minder. Wear the M’speak amulet and put a monkey in your bag, take off the greegree, and walk back to the Grand Tree on foot: teleporting loses the monkey. The outpost north-west of West Ardougne is right on your way: talk to Jorral there to start Making History.Monkey Madness I
  5. Wearing the greegree, talk to Garkor, the Elder Guard, Kruk and Awowogei, then Garkor again for the 10th squad sigil. Kill the Jungle Demon from range with a crossbow or fire spells, Protect from Melee on. Back at the Grand Tree, talk to King Narnode, then Daero: take 35,000 XP in Attack and Defence and 20,000 in Strength and Hitpoints.Monkey Madness IHigh risk

Finish combat

Tlati Rainforest (Varlamore) · 2 steps · Start: Fairy ring AIS, then Achilka’s boat to Tal Teklan

Bring: Best gear, Food

  1. Back to the crab for 60/60/60, now a much shorter stretch. If you want to save time, get some of this from the Slayer tasks in the next step: same melee XP, plus Slayer.
  2. Keep Slayer tasks going until 40 Slayer, skipping any in the Wilderness.

Bought skills

Grand Exchange / NPC shops · 7 steps · Start: Grand Exchange

  1. Construction to 50 (oak planks: the Sawmill operator turns logs into planks).
  2. Herblore to 45 (unfinished potions + secondaries).
  3. Crafting to 50 (leather, then glassblowing).
  4. Smithing to 50 (bought bars, or Giants’ Foundry).
  5. Fletching to 50.
  6. Cooking to 53 (Hosidius kitchen or wines).
  7. Firemaking to 50.

Gathering & utility skills

Various · 8 steps · Start: Varies

  1. Woodcutting to 50.
  2. Mining to 52.
  3. Fishing to 53 (fly fishing, then Tempoross).
  4. Thieving to 53.
  5. Agility to 50 at the Brimhaven Agility Arena (fastest to about 47), with rooftop laps for marks of grace.
  6. Hunter to 27+.
  7. Farming to 30+.
  8. Runecraft to 35 with bought essence.

Errands before you sail

Varrock / Draynor / Morytania / Rimmington · 11 steps · Start: Varrock

Bring: Your cat, Catspeak amulet, 4 Cheese, Rat poison, 8 Raw fish, Ring of charos, Ghostspeak amulet, 4 Pot, 4 Bucket, 4 Bones, Strung sapphire amulet, 6 Onion seed, 6 Cabbage seed, Marigold seed, Rake, Seed dibber, Spade, 5 Iron bar, Hammer, Coins

Farming 25 and the combat levels from the training block open these. A few short stops here save several later trips.

  1. Ratcatchers: talk to Hooknosed Jack in south-east Varrock near the rat pits manhole. Run south to the abandoned building and up the ladder, put poison on your cheeses and use them on the 4 rat holes. Talk to Jack, then the Apothecary south-west of the square, and back to Jack. Upstairs again, use your cat on the corner hole, and heal it by using fish on the hole.Ratcatchers
  2. Talk to Queen Ellamaria in the garden east of the palace to start Garden of Tranquillity. Ask about the statues later.Garden of Tranquillity
  3. Show the Wise Old Man in Draynor your Ring of Charos and answer his quiz: it becomes the Ring of Charos (a).Garden of Tranquillity
  4. Walk north. Talk to Ava in the west wing of Draynor Manor to start Animal Magnetism.Animal Magnetism
  5. At the undead chicken farm west of the Ectofuntus, talk between Alice and Malcolm in the cow pen 4 times. Get a crone-made amulet from the old crone just east of the Slayer Tower, and give it to Malcolm. After the cutscene, buy two undead chickens from him for 20 ecto-tokens.Animal Magnetism
  6. Garden of Tranquillity: talk to Lyra west of Port Phasmatys and plant onions in both allotment patches. You collect the orchid seeds from her when they’re grown, about 40 minutes later: the next ectophial trip is fine.Garden of Tranquillity
  7. Making History: talk to Droalak outside Port Phasmatys’s general store, wearing your ghostspeak amulet. Give Melina, in the building east of it, the strung sapphire amulet, and Droalak gives you a scroll.Making History
  8. Take 5 iron bars, a hammer and the two chickens to Ava. Talk to the Witch in the north-west corner of the manor for a selected iron.Animal Magnetism
  9. Walk west. Garden of Tranquillity: talk to Elstan at the farm south of Falador and plant the marigold in his patch. It’s grown by the time you’re back this way.Garden of Tranquillity
  10. In the centre of Rimmington mine, face north and hammer the selected iron into a magnet.Animal Magnetism
  11. Give Ava the magnet. Try the undead tree in front of the manor with a mithril axe; she’ll tell you to see Turael, which you’ll do in Burthorpe.Animal Magnetism

Sailing basics

Port Sarim / The Pandemonium · 7 steps · Start: Port Sarim docks

Bring: Spyglass, Hammer, Saw, Food, Steel bar, Redberry pie, Charcoal, 50 Coins

Capsizing is safe on Hardcore Worlds (you wash up at your last gangplank with your inventory), but hitting 0 HP on a boat is a real death. Skip bounty tasks and sea-monster fights until you have Protect prayers and food, and remember that teleporting off your boat at sea loses its cargo.

  1. Sailing to 12: take courier tasks from the Port Sarim and Pandemonium notice boards (two at once from 7) and chart the spyglass and generic spots in your captain’s log on the way. Trim the sails whenever wind gusts appear: free XP.
  2. Talk to ‘Squawking’ Steve Beanie in the Pandemonium pub and complete Prying Times (30 Smithing): fetch his crate from Port Sarim, give Thurgo at Mudskipper Point a steel bar and redberry pie, then sail to the island north-west of the pub for the sealed crate. The crowbar opens charting crates. The drink troll can be skipped.Prying Times
  3. Sailing to 22 the same way, now charting crates too.
  4. Optional: Sailing to 40. Finishing whole seas in the captain’s log gives big one-off XP; from 30, the Tempor Tantrum Barracuda Trial is the fastest repeatable XP.Optional
  5. Optional: sail to Dognose Island (north-west of the Great Conch), drink from the strange bottle and complete Crab Quest (40 Sailing, 30 Fishing) for 10,000 Sailing XP.Crab QuestOptional
  6. Talk to Arhein on the Catherby docks and complete Current Affairs: form cr-4p from Councillor Catherine (charcoal in her cabinet), catch the Mayor from an aquarium in Harry’s fishing shop (50 coins), then sail east to the ripple west of the Obelisk of Water with the current duck and follow it to shore. The duck opens the last early charting type.Current Affairs
  7. Garden of Tranquillity: while you’re in Catherby, talk to Dantaera. She’ll want a white tree cutting, which you’ll get on Ice Mountain; buy a filled plant pot from Vanessa’s shop here.Garden of Tranquillity
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app