Chapter 7 of 22
Morytania & fairy rings
Morytania access, the ectophial, the Dramen staff and fairy rings.
In through the Paterdomus temple east of Varrock and straight on through Morytania, then home to Lumbridge Swamp for Lost City. Priest in Peril opens Morytania; Lost City and Fairytale I unlock fairy rings, the biggest travel upgrade of the early game.
By the end: Fairy rings usable with a Dramen staff.
Quests in this chapter
Priest in Peril · Nature Spirit · Creature of Fenkenstrain · Ghosts Ahoy · In Search of the Myreque · Shades of Mort'ton · Lost City · Bone Voyage · Fairytale I - Growing Pains
4 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.
Paterdomus & Mort Myre
Bring: Melee weapon, Food, 50 Pure essence, Bucket, Silver sickle, Ghostspeak amulet
Magic and cannons don’t work on the Temple Guardian: bring a melee or ranged weapon. Take 25 essence at a time, so Priest in Peril is one short return to Varrock East bank.
- At the Paterdomus temple, click the large door, climb down the trapdoor just north of it and kill the Temple Guardian. It can be stuck against the east wall of the middle section and hit from a safe tile.Priest in PerilPreparation
- Report to King Roald in the Varrock palace. Have a drink at the Jolly Boar (Barcrawl) on your way past, and bank for 25 essence and a bucket.Priest in Peril
- Back at the temple, go upstairs and up the ladder and talk to Drezel on the top floor. Kill the hooded level 30 Monk of Zamorak for the golden key. Down the trapdoor and through the first door, use the golden key on the monument that shows a key, and use your bucket on the well among the monuments. Back upstairs, open the cell with the iron key, talk to Drezel and pour the blessed water on the coffin. Then give him 50 essence through the monument room’s eastern door: 25 at a time, so one more trip to Varrock East bank without pouches. This completes Priest in Peril.Priest in PerilPreparation
- Talk to Drezel again to start Nature Spirit. He gives you pies for the trip.Nature Spirit
- Walk south through the Mort Myre gate to the Nature Grotto north-west of Mort’ton. Wear your ghostspeak amulet and talk to Filliman Tarlock. Use the mirror under the washing bowl on him, then give him the journal from the grotto tree. He gives you a druidic spell.Nature Spirit
- Run back to Drezel and ask him to bless you.Nature Spirit
- In the swamp, cast the druidic spell beside a rotting log and pick the mushroom. At Filliman’s camp, use the mushroom on the light-brown stone and the used spell on the grey stone, stand on the orange one and tell him. Enter the hole under the tree and give the Nature Spirit your silver sickle: he blesses it and gives you a druid pouch. Fill the pouch with Bloom beside rotting logs, and use it on three ghasts to kill them. Return to him to complete Nature Spirit.Nature SpiritPreparation
- Walk north to Canifis and read the signpost in the middle of town to start Creature of Fenkenstrain. Buy a pickled brain from the pub table for 50 coins.Creature of Fenkenstrain
Canifis, Port Phasmatys & Mort’ton
Bring: Silver bar, 3 Bronze wire, Needle, 5 Thread, Spade, 10 Bones, 10 Bucket, 10 Pot, Ghostspeak amulet, Bucket of milk, Silk, Tinderbox, Logs, Knife, Bowl, Gloves, 3 Red dye, 3 Yellow dye, 3 Blue dye, An oak longbow, to carry, 500 Coins, 2 Tarromin potion (unf), 2 Ashes, 6 Plank, 225 Steel nails, Hammer, Steel longsword, 2 Steel sword, Steel mace, Steel warhammer, Steel dagger, Food
Your inventory won’t hold all of this at once. Canifis bank is on your way each time: Fenkenstrain’s things first, then the ecto gear and ship items, then Mort’ton’s. Take a filled druid pouch for the swamp.
- Talk to Dr Fenkenstrain in his castle north of Canifis. Upstairs, read “The Joy Of Grave Digging” and “Handy Maggot Avoidance Techniques”, and combine the marble and obsidian amulets. Dig at the cross-shaped grave in the Haunted Woods to the south-east for the head (quick: vampyres) and use the pickled brain on it. Use the star amulet on the easternmost memorial, push it, kill a level 51 Experiment in the cave for the key, and dig the three graves at the far end for the torso, arms and legs. Give him the parts, then the needle and thread. The Gardener Ghost has the shed key: the garden brush plus 3 canes and bronze wire reach the fireplace upstairs for a conductor mould.Creature of Fenkenstrain
- Walk east to the Ectofuntus. Make bonemeal and buckets of slime and pray 8 times, then take 40 ecto-tokens from the Ghost disciple (31 for the quest, the rest for the gate). Talk to Velorina just east of the gates to start Ghosts Ahoy, then Necrovarus at the Ectofuntus, then Velorina again.Ghosts AhoyPreparation
- While you’re in Port Phasmatys, use the silver bar and conductor mould on its furnace for the lightning conductor.Creature of Fenkenstrain
- Back at the castle, climb the southern ladder upstairs and repair the lightning conductor. Talk to Dr Fenkenstrain, go through the metal door and up the northern ladder to his monster, then come down and pickpocket the doctor for the Ring of Charos to complete Creature of Fenkenstrain.Creature of Fenkenstrain
- Pick 5 nettles east of Mazchna with closed gloves on, add them to a bowl of water and cook it (make a second for Skippy and the Mogres). Take the tea to the old crone by the water east of the Slayer Tower: pour it in her cup, add the milk and talk to her again for the model ship.Ghosts Ahoy
- Talk to Vanstrom Klause by the stairs in the Canifis pub to start In Search of the Myreque. You’ll do the rest from Mort’ton.In Search of the Myreque
- Walk east to the wreck north-west of the Ectofuntus. Repair the model ship with needle, silk and thread. Climb to the quarterdeck, wait for low wind and search the mast for the flag’s colours, then dye it to match and show the Old man on deck. Use his key on the captain’s chest, fight the giant lobster below deck for the second scrap, and walk the plank across the rocks to the third. Fit the scraps together, take the rowing boat from the south-east docks to Dragontooth Island and dig for the book of Haricanto.Ghosts AhoyPreparation
- Back in Port Phasmatys: talk to Ak-Haranu on the docks, beat Robin in the inn at Rune-Draw 4 times, and have him sign your oak longbow for the translation manual. Ask the ghost innkeeper for a bedsheet, use slime on it and wear it, then collect 10 signatures for Gravingas’s petition. Show it to Necrovarus and take his robes from upstairs with the key he drops.Ghosts Ahoy
- Take the robes, book and manual to the old crone east of the Slayer Tower, then Necrovarus at the Ectofuntus, and finish with Velorina in Port Phasmatys for the ectophial.Ghosts AhoyPreparation
- Search the shelf in the south-west house of Mort’ton and read the diary to start Shades of Mort’ton. Make 2 Serum 207 (tarromin potion and ashes) and use one on Razmire in the general store. Kill five loar shades for their remains, buy olive oil, 5 timber beams, 5 limestone bricks and 25 swamp paste from him, and repair the temple north-east of the town to 100%. Light the altar, make sacred oil and burn a shade on a pyre west of the store.Shades of Mort'tonPreparation
- Talk to Cyreg Paddlehorn by the boat east of town, with the 6 planks, 225 steel nails, hammer, steel weapons, 10 coins and a filled druid pouch. Repair the swamp bridge, talk to Curpile Fyod and go through the wooden doors to the Myreque’s cave. Give Veliaf the weapons, then kill the level 97 Skeleton Hellhound: lure it to the north-east side of the room and safespot it.In Search of the MyrequeDangerous
- Go up through the ladder and talk to the Stranger in the Canifis pub to complete In Search of the Myreque.In Search of the MyrequePreparation
Lost City & fairy rings
Bring: Knife, 150 Air rune, 150 Fire rune, 75 Chaos rune, Food, Ghostspeak amulet, Spade, Secateurs
- Talk to the warrior at the camp in the north-west of Lumbridge Swamp, then chop the nearest tree. Shamus the leprechaun appears: talk to him to start Lost City.Lost City
- In the Rusty Anchor, talk to Jack Seagull for Bone Voyage.Bone Voyage
- On Entrana, talk to the High Priest in the chapel for Holy Grail. Then enter the dungeon by the Cave monk across the north-east bridge. Kill zombies for a bronze axe, go past the two level 92 greater demons and chop the dramen tree. Defeat the Tree spirit with bolt spells from behind the southern fungus, not the mushroom by the demons. Chop 2 branches (the second is for Recipe for Disaster).Lost CityDangerous
- Make the Dramen staff with a knife, wield it and enter the tool shed in the middle of Lumbridge Swamp to complete Lost City.Lost CityDangerous
- Walk to Martin the Master Gardener at Draynor’s market to start Fairytale I. Talk to 5 gardeners as you pass farming patches (Elstan at the South Falador Farm and Heskel in Falador Park are closest) and return to him.Fairytale I - Growing Pains
- In Zanaris, talk to the Fairy Godfather in the throne room and Fairy Nuff north of the bank.Fairytale I - Growing Pains
- Talk to Zandar Horfyre on the top floor of the Dark Wizards’ Tower, just north of the Makeover mage.Fairytale I - Growing Pains
- Walk south. Give Malignius Mortifer, north-west of Port Sarim’s rune shop, a Draynor skull (dig the grave north of Draynor Manor) and your secateurs. He names 3 random items for your quest journal: collect them, then take them to the Nature Grotto in Mort Myre with a filled druid pouch for the magic secateurs.Fairytale I - Growing Pains
- In Zanaris, go south of the wheat fields to the Cosmic Altar and squeeze through the gap in the west wall. Wear the magic secateurs, go to the end of the tunnel and defeat Tanglefoot (Protect from Melee if you have it). Take the Queen’s secateurs to the Fairy Godfather to complete Fairytale I.Fairytale I - Growing PainsDangerous
- Back with Martin at Draynor’s market, start Fairytale II until the fairy godfather lets you use the rings.