Chapter 9 of 22
Fremennik, dwarves & Kandarin II
Rellekka, Keldagrim, the Fremennik quests and the medium Kandarin quests.
A long loop in order: Seers’ and the lighthouse, Rellekka, under the mountain to Keldagrim, Ice Mountain, Burthorpe, Asgarnia, Lumbridge’s caves, Varrock, the desert, then Kandarin’s southern half. Many quests here cross the same towns, so each town moves several forward: Garden of Tranquillity, Ratcatchers, Scorpion Catcher, A Tail of Two Cats, Making History, Animal Magnetism and more. Several fights want Protect from Melee, which you now have.
By the end: Rellekka, Keldagrim, Trollheim and most medium quests done.
Quests in this chapter
Elemental Workshop II · Scorpion Catcher · Dwarf Cannon · Alfred Grimhand's Barcrawl · Horror from the Deep · The Fremennik Trials · Making History · The Fremennik Isles · Olaf's Quest · Mountain Daughter · The Giant Dwarf · Ratcatchers · Between a Rock... · Garden of Tranquillity · Troll Stronghold · Animal Magnetism · A Tail of Two Cats · Eadgar's Ruse · Skippy and the Mogres · The Lost Tribe · A Soul's Bane · Death to the Dorgeshuun · Another Slice of H.A.M. · What Lies Below · Wanted! · Temple of the Eye · Shadow of the Storm · The Golem · Enakhra's Lament · Spirits of the Elid · Ethically Acquired Antiquities · Twilight's Promise · Temple of Ikov · Eagles' Peak · Tower of Life · The Eyes of Glouphrie · Watchtower · The Hand in the Sand · Enlightened Journey · Big Chompy Bird Hunting · Zogre Flesh Eaters
14 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.
Seers’, the lighthouse & Rellekka
Bring: Hammer, Karambwan, Coins, Barcrawl card, 2 Plank, 60 Steel nails, Molten glass, Tinderbox, Swamp tar, Fire rune, Air rune, Water rune, Earth rune, Rune arrow, A sword, Raw shark, Rope, Pickaxe, Axe, Spade, Plank, A staff or pole, Gloves, 5252 Coins, Beer tankard, Knife, Raw tuna, 8 Tin ore, 8 Rope, 8 Split log, 6 Rope
Bank at Seers’ before you go, and in Rellekka once you’re a citizen. Keep Elemental Workshop II’s beaten book and 2 elemental ores or bars with you for the first steps.
- Finish Elemental Workshop II under Seers’ anvil, with the beaten book from the Exam Centre: search the machinery west of the water room for a key, smelt 2 elemental ores, and go down the hatch. Make a crane claw, connect the pipes in the junction box, and use the pipe and cogs from the crates. Send a bar along the line (crane, press, water tank, fan), prime it with the extractor gun, and smith the mind helmet upstairs.Elemental Workshop II
- Walk south. Talk to Thormac on the top floor of the Sorcerer’s Tower to start Scorpion Catcher.Scorpion Catcher
- Back in Seers’ Village, talk to a Seer once he’s done with his mirror. While you’re here, buy a low alcohol keg (250 coins) from the Poison Salesman in the pub for The Fremennik Trials, which saves coming back.Scorpion Catcher
- Walk west. Give Captain Lawgof by the coal trucks Nulodion’s notes and the mould to complete Dwarf Cannon.Dwarf Cannon
- At the Barbarian Outpost, hand your completed Barcrawl card to the guard to finish Alfred Grimhand’s Barcrawl: Horror from the Deep and Scorpion Catcher both need it. Missing a bar? Quest Helper lists the ones left.Alfred Grimhand's BarcrawlPreparation
- Still at the Outpost, go into the building in the north-east corner of the fenced area by the Agility course and use the cage on the Kharid Scorpion. If you try to pick it up, it stings you.Scorpion Catcher
- At the lighthouse just north, talk to Larrissa. Use a plank on the second bridge east, jump it and use a second plank. Get a key from Gunnjorn in the Outpost’s Agility arena, then repair the lighting mechanism on the roof with swamp tar, tinderbox and molten glass. In the basement, use one of each elemental rune, a sword and an arrow on the strange wall, go down to Jossik and kill the level 100 Dagannoth, then the Dagannoth Mother: its colour tells you which style hurts it. Give Jossik the rusty casket to complete Horror from the Deep.Horror from the DeepHigh risk
- Walk north. Talk to Brundt in the longhall and complete The Fremennik Trials. Manni: spike his keg with your low alcohol keg. Sigli: follow the talisman and kill the Draugen. Olaf: a lyre from Lanzig or made yourself, enchanted with a raw shark at the altar past the bridge. Sigmund’s chain of trades runs through most of the town. Swensen’s portals go South, West, East, North, South, East, North. Peer needs all items banked. Thorvald: Koschei the Deathless without weapons, armour or runes, where only the 4th phase is a safe death.The Fremennik TrialsDangerous
- Claim the Fremennik Easy diary from Thorodin now you’re a citizen.
- Making History: talk to Blanin east of the longhall, then Dron north of it, and note what he tells you.Making History
- Talk to Mord Gunnars at the north dock and complete The Fremennik Isles. The jester outfit from King Gjuki with raw tuna and ores, Slug’s tasks on Neitiznot, 8 bridges with Protect from Missiles on, taxes on Jatizso, then yak-hide armour and a Neitiznot shield for the Ice Troll King: Protect from Magic for that fight, with a one-handed melee weapon.The Fremennik IslesDangerous
- Talk to Olaf Hradson south of the Hunter area and chop the windswept tree up the mountain to the east. In Rellekka, talk to Ingrid and Volf, then burn the damp planks by Olaf. Dig next to the tree, kill a skeleton for the key and bridge the gaps with the rotten barrels. Search the old ship’s chest and kill Ulfric (level 100, melee) to complete Olaf’s Quest.Olaf's QuestDangerous
- At the Mountain Camp east of Rellekka, use a rope on the boulder and talk to Hamal. Mud on the tall tree, a pole to vault the rocks and a plank on the flat stones take you to the shining pool. Fetch half a rock from the south tent for Brundt and Svidi, and white pearls from the bushes by White Wolf Mountain’s glider with gloves on. Chop through to The Kendal’s cave and kill it (level 70, melee only; safespot among the skeletons). Bury the corpse on the pool’s island and pile 5 muddy rocks on it to complete Mountain Daughter.Mountain DaughterDangerous
Keldagrim, Ice Mountain & Edgeville
Bring: Food, Coins, Hammer, 3 Sapphire, Iron bar, Coal, Logs, Tinderbox, Law rune, Air rune, Your cat, Catspeak amulet, Pot, Weeds, Pickaxe, 2 Gold bar, Ammo mould, Secateurs, Filled plant pot, Fishing rod, Ring of charos
- Complete The Giant Dwarf: Commander Veldaban and Blasidar the sculptor want a statue model dressed up. Vermundi spins exquisite clothes (coal and logs on his machine, 200 coins); Saro and Dromund need the boots (telegrab the right one through the window); Santiri’s axe takes 3 sapphires and an iron bar from Thurgo, who sends you straight back. Then do ore and bar deliveries for any company but the Red Axe until its director will speak up for Blasidar, and see Veldaban.The Giant Dwarf
- Ratcatchers: talk to Smokin’ Joe east of the mining shop in east Keldagrim. Use weeds on a pot and light it, drop your cat, use the pot on the rat hole just east of him and accept your cat’s help (catspeak amulet on).Ratcatchers
- Start Between a Rock: find the Dwarven Ferryman (2 coins), talk to Dondakan past the bridges, then the Dwarven Engineer in the Trading Consortium’s smithing shop in west Keldagrim.Between a Rock...
- Talk to Rolad in the east house at the Dwarven Mine’s Ice Mountain entrance. Down the trapdoor, collect his three book pages (scorpions drop the first), then talk to him again and read Dwarven lore.Between a Rock...Preparation
- Garden of Tranquillity: on the north side of Ice Mountain, use secateurs on the White Tree for a cutting, put it in your plant pot and water it.Garden of Tranquillity
- Walk down to the monastery. Climb the eastern ladder and use the cage on the third Kharid Scorpion on the east side of the floor. Talk to Brother Althric for Garden of Tranquillity.Scorpion Catcher
- In Edgeville, throw your Ring of Charos (a) down the well and take 4 seeds each from the red, pink and white roses. Fish the ring back out with a fishing rod. The furnace here is the one for the golden cannonball.Garden of Tranquillity
- Finish Between a Rock: give Dondakan a gold bar, make a golden cannonball with the ammo mould at any furnace and use it on him for a schematic. The Engineer turns your lore and schematic into plans, and you make a gold helmet at his anvil. Speak to Khorvak in the White Wolf Mountain passage (minecart). Give Dondakan the plans, then in the mine within 8 minutes: mine 6 gold ore, pass the flames and kill the Arzinian Avatar with your pickaxe and gold helmet: it’s a level 75–125 Avatar matched to your highest combat style, so pray against that.Between a Rock...Dangerous
Burthorpe, Trollheim & Taverley
Bring: Food, Climbing boots, Your cat, Catspeak amulet, 5 Death rune, Mithril axe, Holy symbol, Vodka, Pineapple chunks, 2 Logs, Tinderbox, 5 Raw chicken, 10 Grain, Pestle and mortar, Ranarr potion (unf), 2 Plant cure, Rune essence, Hammer, Dusty key, Coins
- Talk to Denulth and complete Troll Stronghold: buy climbing boots from Tenzing on the way, nearly kill Dad in the arena (safespot him) and leave by the north gate. Inside the stronghold, kill a Troll General for the prison key and free Mad Eadgar and Godric. Pickpocketing Twig and Berry for their keys takes 30 Thieving. Teleport out and talk to Dunstan.Troll StrongholdDangerous
- Garden of Tranquillity: talk to Bernald behind the Burthorpe pub and use a plant cure on his vines.Garden of Tranquillity
- Animal Magnetism: talk to Turael in south-eastern Burthorpe twice, with a mithril axe and holy symbol, for the blessed axe.Animal Magnetism
- A Tail of Two Cats: wear your catspeak amulet and talk to Unferth in northern Burthorpe with your cat. Hild, north-east of his house, enchants the amulet for 5 death runes. Use its Locate option to find Bob the cat: he’s often at the Catherby archery shop, and you can talk to him when you’re next nearby.A Tail of Two Cats
- Walk south. Talk to Sanfew upstairs in Taverley’s herbalist to start Eadgar’s Ruse.Eadgar's Ruse
- Garden of Tranquillity: talk to Alain by the Taverley tree patch. Use a hammer on your rune essence, grind the shards, add the dust to the other plant cure. You’ll use it on Bernald’s vines on your way back up.Garden of Tranquillity
- Scorpion Catcher: in Taverley Dungeon, get to the poison spider area with a dusty key, search the old wall directly south of the level 80 Agility shortcut and catch the last Kharid Scorpion. Mind the Black Knights.Scorpion CatcherPreparation
- Walk back to Bernald, use the strong plant cure on the vines and take the vine seeds.Garden of Tranquillity
- Climb to the top of Trollheim to Eadgar’s cave. Talk to him, then Burntmeat in the Troll Stronghold kitchen, then Eadgar again.Eadgar's Ruse
- At the Ardougne Zoo, ask Parroty Pete about the parrot. Use vodka on the pineapple chunks, put the alco-chunks in the aviary hatch and take the parrot.Eadgar's Ruse
- Eadgar makes the fake man: use the parrot on the rack north of the stronghold’s cells and take it back to him. Bring him a dirty robe from Tegid in Taverley, 10 grain, 5 raw chicken, 2 logs, and a dried, ground thistle in a ranarr potion. Give the fake man to Burntmeat, take the storeroom key from the kitchen drawers, sneak to the goutweed (take 2 extra for Dream Mentor and Dragon Slayer II), and return it to Sanfew to complete Eadgar’s Ruse.Eadgar's Ruse
Falador, Rimmington, Port Sarim & Draynor
Bring: Food, Marigold seed, Rake, Seed dibber, Spade, Nettle tea, Bucket of water, Hangover cure, Your cat, Catspeak amulet, Blessed axe, Polished buttons, Hard leather
- Garden of Tranquillity: collect your marigolds with Elstan at the farm south of Falador, and give them to him for delphinium seeds.Garden of Tranquillity
- South-east of Rimmington, use a bucket of water on Skippy (right-click Sober-Up), then nettle tea, then a hangover cure to complete Skippy and the Mogres.Skippy and the Mogres
- Ratcatchers: go down the manhole by Port Sarim’s jail to the rat pits and talk to Felkrash in the east room. Back outside, talk to The Face.Ratcatchers
- At Draynor Manor, use the blessed axe on an undead tree out front, take the twigs to Ava and solve her garbled notes. Combine them with the polished button and hard leather, and give her the container to complete Animal Magnetism. Her device saves your arrows and bolts from here on.Animal Magnetism
The caves under Lumbridge
Bring: Food, Pickaxe, Light source, 2 H.A.M. robes, Trowel, Specimen brush, Ranged or Magic gear, Bucket of water
- Talk to Sigmund on the castle’s first floor to start The Lost Tribe. Ask the people around town about the cellar until one mentions a goblin, then Duke Horacio. Go down the kitchen trapdoor, use your pickaxe on the rubble and take the brooch about 10 steps into the cave. Show it to the Duke.The Lost Tribe
Varrock & Goblin Village
Bring: Food, Rope, Weapon, Your cat, Catspeak amulet (e), Compost, 2 Plant pot, Orchid seeds, Snowdrop seeds, Delphinium seeds, Rose seeds, Vine seeds
- The Lost Tribe: talk to Reldo in the palace library and read the goblin symbol book from the northern bookcase on the west wall.The Lost Tribe
- A Tail of Two Cats: while you’re with Reldo, ask him about Bob. Then talk to Gertrude west of the city. Find Bob once more when you can.A Tail of Two Cats
- Walk north-east. Talk to Launa by the rift and complete A Soul’s Bane with your rope: fill the rage bar with the weapon racks, kill 5 or 6 reapers, find the real confusion beast, and kill the hopeless creatures three times each. Then kill Tolna’s 3 heads with the matching protection prayer. Logging out resets your progress.A Soul's BanePreparation
- The Lost Tribe: talk to the generals in Goblin Village and mediate until you learn the goblin emotes.The Lost Tribe
- Follow the map through the cellar’s caves to Mistag and do the Goblin Bow. Go back with him and talk to the Duke, pickpocket Sigmund for the key to his chest (keep the H.A.M. robes), and take the stolen silverware from the crate in the H.A.M. lair. The Duke gives you a peace treaty: follow Kazgar to Mistag with it to complete The Lost Tribe.The Lost Tribe
- Talk to Mistag again and complete Death to the Dorgeshuun: bring 2 sets of H.A.M. robes to Zanik in the cellar and walk her around Lumbridge (Cook, Duke, Hans, Bob, Father Aereck, guide, a goblin, the shop). Sneak through the H.A.M. Hideout’s guards with her, then see Juna in the Chasm of Tears. Finally hide her in a crate at the chicken farm by the water wheel, and kill the guards and Sigmund below.Death to the DorgeshuunPreparation
- Talk to Ur-tag in Dorgesh-Kaan and start Another Slice of H.A.M. Dig up six artefacts for Tegdak with trowel and brush, and take Zanik to Oldak.Another Slice of H.A.M.
- With Zanik following, talk to General Wartface or Bentnoze. Run south to the ladder, behind the western houses, and kill the H.A.M. Mage and Archer with Magic or Ranged. Take the ancient mace and two goblin warriors.Another Slice of H.A.M.Preparation
- At the swamp cave entrance by the giant frogs, tell a sergeant to follow you. Lead him past the guards by making him wait, then walk to the end of the tunnel. Beat Sigmund, using the ancient mace’s special only after he starts using protection prayers, and untie Zanik to complete Another Slice of H.A.M.Another Slice of H.A.M.Dangerous
South Varrock, Falador, Al Kharid & the desert
Bring: Food, Empty bowl, 15 Chaos rune, Chaos talisman or tiara, 10000 Coins, 20 Rune essence, Light source, Law rune, Air rune, Bucket of water, Silverlight, Strange implement, Black dye, Silver bar, Priest gown, Vial, Pestle and mortar, Papyrus, Phoenix feather, Black mushroom, Statuette, Chisel, Pickaxe, Tinderbox, Soft clay, Coal, Bread, Logs, Oak logs, Willow logs, Maple logs, Lit candle, 2 Rope, Needle, Thread, Knife, Your cat, Snake charm, 101 Coins
Several trips’ worth: bank at Varrock East, Falador and Al Kharid as you pass. The Golem’s items are the ones you’ve kept since the Dig Site.
- Talk to Rat Burgiss at the crossing south of Varrock and complete What Lies Below: kill 5 outlaws just west of the Grand Exchange for his papers. Surok Magis in the palace library gives you a wand: use it on the Chaos Altar with 15 chaos runes and bring it back with an empty bowl. Talk to Rat and Zaff, then bring King Roald to 2 hitpoints or less and use the beacon ring.What Lies BelowPreparation
- Talk to Sir Tiffy Cashien in Falador Park to start Wanted!, then Sir Amik, Tiffy, Amik and Tiffy once more, for the commorb. Pay 10,000 coins or bring a law rune, enchanted gem and molten glass.Wanted!
- Walk west. In Taverley Dungeon, go north, east and south to the Black Knights’ Base. Talk to Lord Daquarius in the south-western room, kill a level 33 Black Knight and talk to him again.Wanted!Preparation
- Give the Mage of Zamorak at the Altar of Chaos 20 unnoted essence.Wanted!
- Garden of Tranquillity: your onions are grown. Collect them with Lyra west of Port Phasmatys for the orchid seeds.Garden of Tranquillity
- Walk west. Use the commorb’s Scan by Canifis bank and follow Solus Dellagar’s item clues around the map (20–30 minutes; he hits hard at the fourth location and summons a Black Knight at the sixth). Kill him in the rune essence mine, then report to Sir Amik in Falador to complete Wanted!Wanted!Preparation
- Talk to Wizard Persten west of the Emir’s Arena for the eye amulet to start Temple of the Eye (1 free slot, and a bucket of water).Temple of the Eye
- Walk north. Use the eye amulet on the Mage of Zamorak at the Altar of Chaos. Get a strong cup of tea from the Tea Seller at Varrock’s east entrance and use it on him. He teleports you to the Abyss: use the amulet on the Dark Mage, touch each colour of energy until all turn white, and take the incantation. Leave by the Fire Altar, which puts you near Al Kharid.Temple of the EyeDangerous
- Use the incantation on Archmage Sedridor. Talk to Traiborn and the three apprentices on the first floor, answer 11, then follow the tutorial with Wizard Persten and Apprentice Tamara through the Mind and Water altars to complete Temple of the Eye.Temple of the Eye
- Optional: Guardians of the Rift is now open for Runecraft training.Optional
- Talk to Father Reen outside the Al Kharid bank to start Shadow of the Storm.Shadow of the Storm
- Finish The Golem, with the statuette, vial, pestle and mortar, papyrus and phoenix feather. Downstairs, place the statuette in the empty alcove and turn the statues to point north. Go through the double doors and straight back through the portal. Upstairs, talk to the golem, grind the black mushroom into dye with the vial, use the feather on it for a quill, write the program on the papyrus, and use the strange implement then the program on the golem.The Golem
- Shadow of the Storm: talk to Father Badden with Silverlight. Dye Silverlight black with a black mushroom, wear 3 black items and talk to Evil Dave in the dungeon. Beyond the portal, Denath, Jennifer and Matthew give you a mould: smelt the silver bar into a demonic sigil at a furnace. Find the book in the kilns outside, complete the circle, get the other sigils, and reprogram the golem with the strange implement so he enters. Say the incantation backwards and kill Agrith-Naar, with the final blow from Silverlight (you can flinch him behind the north-west torch).Shadow of the StormDangerous
- Talk to Lazim north-east of the quarry and complete Enakhra’s Lament: 32 kg of sandstone for the base, 20 kg for the body, granite for the head, and you fall into the temple. Collect the four sigils and limbs, then solve the middle floor with soft clay, bread, Fire and Wind Bolt, and 6 fuels for the braziers. Crumble Undead on the top floor, and Protect from Melee for the new boneguard.Enakhra's LamentPreparation
- Talk to Awusah the Mayor of Nardah, then Ghaslor north of him. Repair the torn robes from the north-west cupboard (needle and thread) and telegrab the ancestral key. Follow the river north to the cave, use a rope on the root and open the door wearing the robes. Kill the white (stab), grey (slash) and black (crush) golems and clear the channels. Back with the mayor, take his shoes and find the genie west of the general store to complete Spirits of the Elid.Spirits of the ElidPreparation
- A Tail of Two Cats: speak to the Sphinx in Sophanem.A Tail of Two Cats
- Walk north. Ratcatchers: put a coin in Ali the Snake Charmer’s pot, just south of the Pollnivneach pub, and ask about charming rats (101 coins). You finish at Port Sarim’s manhole.Ratcatchers
- Talk to Curator Herminius in the Grand Museum to complete Ethically Acquired Antiquities.Ethically Acquired Antiquities
- In front of the Sunrise Palace, talk to Ennius or Furia Tullus and complete Twilight’s Promise: Metzli and the crypt, the six Knights of Varlamore around the city (one is in the Colosseum’s training area), the Kualti headquarters’ top floor, and Renu to the Teomat, where you defeat 8 cultists.Twilight's PromisePreparation
- Optional: the Wilderness Easy diary (PvP area).DangerousOptional
Kandarin, Yanille & the Feldip Hills
Bring: Food, Yew bow or better, Knife, Light source, 20 Limpwurt root, Spade, Sapphire amulet, Ghostspeak amulet, Axe, 100 Feather, Chisel, 4 Wolf bones, Yellow dye, Swamp tar, Hammer, Saw, Beer, Mud rune, Bucket of sap, Pestle and mortar, Maple logs, Oak logs, 2 Rope, Dragon bones, Gold bar, Death rune, Bat bones, Guam potion (unf), Jangerberries, Anti-dragon shield, Pickaxe, 2 Vial, Lantern lens, Redberries, White berries, 5 Earth rune, Bucket of sand, 3 Papyrus, Candle, Ball of wool, 10 Silk, 8 Sack, Red dye, Bowl, 12 Willow branch, 10 Logs, Tinderbox, Sack of potatoes, Coins
The longest trip in the guide: bank in Ardougne, Yanille and Port Sarim as you pass, and don’t try to carry the whole list.
- Return the full scorpion cage to Thormac on top of the Sorcerer’s Tower to complete Scorpion Catcher.Scorpion CatcherPreparation
- Walk south. Talk to Lucien in the Flying Horse Inn to start Temple of Ikov. He gives you the pendant.Temple of Ikov
- Talk to Charlie at the Ardougne Zoo to start Eagles’ Peak.Eagles' Peak
- Making History: talk to the Silver merchant in the East Ardougne market for his enchanted key.Making History
- Garden of Tranquillity: talk to Kragen north of East Ardougne and plant cabbages in both patches. You’ll be back this way when they’re grown.Garden of Tranquillity
- Walk south. Talk to Effigy at the Tower of Life just east of the monastery and complete Tower of Life: get a builder’s costume for Bonafido, fix the pressure machine, pipes and cage with the crates’ supplies, then answer the Homunculus. Bring a hammer, saw and a beer.Tower of Life
- Making History: follow the enchanted key’s hot-and-cold hints to the chest buried north of Castle Wars, dig it up and open it for the journal.Making History
- Take the journal and Droalak’s scroll to Jorral at the outpost. King Lathas on the first floor of Ardougne Castle signs off, then return to Jorral to complete Making History.Making History
- In the Temple of Ikov, go west down the stairs, slash the web and take the boots of lightness. With the pendant on, weigh -1 kg or less to cross the lava bridge for the lever piece and attach it. Collect ice arrows from the chests on the icy path: 16 with Ava’s device and 60+ Ranged is enough. Search the north room’s lever for traps (42 Thieving), kill the Fire Warrior with ice arrows, and give Winelda 20 limpwurt roots. Past her, take off the pendant and talk to a Guardian of Armadyl.Temple of IkovDangerous
- At the campsite on the north side of Eagles’ Peak, take the bird book for its metal feather. Climb to the rocky outcrop, use the feather and go in. Past the Y-shaped junction, pick up 10 eagle feathers from the piles.Eagles' Peak
- Walk east into the Stronghold. Talk to Brimstail in his cave in the south-west corner to start The Eyes of Glouphrie, inspect the singing bowl and try Oaknock’s Machine.The Eyes of Glouphrie
- Wearing the Armadyl pendant, enter the building west of the Grand Exchange and kill Lucien (level 14) to complete Temple of Ikov.Temple of IkovDangerous
- Walk to Asyff’s Fancy Clothes Store in south-east Varrock. Give him 10 eagle feathers, 50 coins, swamp tar and yellow dye for the eagle cape and fake beak.Eagles' Peak
- Back in the Eagles’ Peak dungeon: operate the four winches for the bronze feather, follow the kebbit trail for the silver one, and solve the bird seed puzzle for the gold one. Use all 3 on the eagle door south of Nickolaus, wear the disguise, and talk to him past the Giant eagle. Talk to Nickolaus at the campsite for the ferret.Eagles' Peak
- Take the ferret to Charlie at the Ardougne Zoo to complete Eagles’ Peak. Your cabbages are grown by now: collect them with Kragen north of the city for the snowdrop seeds.Eagles' Peak
- Climb the trellis on the north side of the Watchtower and talk to the Wizard to start Watchtower. Get the fingernails from the far north-west bush, then ask Og north-west of Yanille for Toban’s key.Watchtower
- The Eyes of Glouphrie: talk to Hazelmere upstairs in his house on the island east of Yanille.The Eyes of Glouphrie
- Talk to Bert in the house next to Yanille’s portal for a Sandy hand, and give the Dragon Inn’s bartender a beer. Ring the bell at the Wizards’ Guild for Zavistic Rarve. Talk to Bert again for his rota.The Hand in the Sand
- Find Sandy in the small house south of the Shrimp and Parrot. Search his desk for his rota, and pickpocket him until you get sand.The Hand in the Sand
- Give Bert the rotas for a magic scroll. Ring Zavistic’s bell for a magical orb, then ask him to teleport you to Port Sarim.The Hand in the Sand
- Ratcatchers first: remove anything from your hands at the Port Sarim manhole and use your snake charm to play the rats out, then talk to Felkrash below to complete Ratcatchers. Then The Hand in the Sand: Betty in the magic shop gives you bottled water. Add redberries, then white berries, for pink dye, and dye the lantern lens. Let her set down the vial, and from the doorway use the lens on it for truth serum. Give her the sand.Ratcatchers
- Talk to Auguste north of Entrana’s herblore shop to start Enlightened Journey: 3 papyrus and a ball of wool, an unlit candle on the balloon structure, then sandbags, dyes, 10 silk and a bowl. Pick up what you’re short of for the next trip.Enlightened JourneyPreparation
- Bring 12 willow branches, 10 logs and a tinderbox (axes aren’t allowed, so cut them first). Use the branches on the balloon frame and talk to Auguste. In flight, follow the wiki’s sequence of sandbag, log, relax and ropes exactly to complete Enlightened Journey. A crash needs 10 more logs.Enlightened Journey
- Back at Sandy’s, activate the magical orb and talk to him, picking every option.The Hand in the Sand
- Ring the Wizards’ Guild bell: Zavistic Rarve sends you to Mazion at Entrana’s sandpit with 5 earth runes and a bucket of sand for a Wizard’s head. Return to him to complete The Hand in the Sand.The Hand in the Sand
- Finish Watchtower around Yanille. Rope the long-branched tree for the jangerberry island and Grew, go through the hole south of Gu’Tanoth to kill Gorad and talk to Toban (dragon bones) for the three relics. In Gu’Tanoth, steal a rock cake for the guard and take the skavid map. Talk to the skavids, take 2 cave nightshades from the Mad Skavid’s cave, and make the magic ogre potion with the Wizard. In the Enclave, use it on all 6 ogre shamans and mine the Rock of Dalgroth, with an anti-dragon shield for its blue dragon. Return the crystals and pull the lever.WatchtowerPreparation
- Walk south. Talk to Rantz on the east coast of the Feldip Hills and complete Big Chompy Bird Hunting: chop achey trees for ogre arrow shafts, add 100 feathers and chiselled wolf bones, and take the bellows from the chest in the cave. Bloat a swamp toad, drop it where the arrow points and kill the chompy with the ogre bow. Fycie and Bugs name the ingredients, then roast it on the spit.Big Chompy Bird Hunting
- Talk to Grish at Jiggig and complete Zogre Flesh Eaters: search the skeleton and coffin below the barricade (zogres cause disease under 89 combat), take the tankard to the Dragon Inn’s bartender and the prism to Zavistic Rarve. Sithik’s books and portrait, a strange potion in his tea, and Grish’s key. Safespot Slash Bash from below with Ranged, Protect from Missiles or Melee on.Zogre Flesh EatersDangerous
- Back with Brimstail, grind a mud rune into a bucket of sap for magic glue and repair Oaknock’s Machine. Use his discs on the panels and three puzzles, then kill the four Evil Creatures around the Stronghold and talk to King Narnode to complete The Eyes of Glouphrie.The Eyes of Glouphrie
- Claim the Western Provinces Easy diary from the Elder Gnome Child (30 chompy kills).
Finishing the garden & the cats
Bring: 2 Bucket of compost, 2 Plant pot, Ring of charos, Seeds from your farm stops, Doctor’s hat, Desert shirt, Desert robe, Logs, Tinderbox, Bucket of milk, Chocolate cake, Shears, Rake, Seed dibber, 4 Potato seed, Vial of water, Food
- Finish Garden of Tranquillity: ask Queen Ellamaria for a trolley, wheel the king statue from Lumbridge Castle and the Saradomin statue from Falador Square to her plinths. Fill 2 plant pots with compost and plant everything: it takes 10–15 minutes and can’t die. Talk to her, then King Roald with the Ring of Charos (a) on.Garden of Tranquillity
- Finish A Tail of Two Cats. For Unferth’s list: bake a chocolate cake, make him a cup of tea, shear a sheep, feed the cat, and plant potatoes. The Apothecary in Varrock tells you to dress as a doctor: wear the doctor’s hat and desert clothes (no weapon), and talk to Bob the cat where he stands. Then talk to Unferth once more.A Tail of Two Cats