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Chapter 6 of 22

Desert, Kourend & Varlamore

Desert access, the Kourend novice quests, early Varlamore and the first half of Bone Voyage.

Updated

35steps
5bank trips
22quests
2dangerous or high-risk

A ring through the desert, up to Varrock’s Dig Site and museum, out to Varlamore by quetzal, and round to Kourend from Port Sarim. Four quests here cross between those places, so they’re split into stages that move forward as you pass: The Golem, Ethically Acquired Antiquities, Bone Voyage and Rag and Bone Man.

By the end: Kourend and Varlamore unlocked, and the Dig Site done.

Quests in this chapter

Sleeping Giants · The Feud · The Tourist Trap · The Golem · Icthlarin's Little Helper · The Dig Site · Elemental Workshop II · Rag and Bone Man I · Bone Voyage · Ethically Acquired Antiquities · The Ribbiting Tale of a Lily Pad Labour Dispute · Death on the Isle · Vale Totems (miniquest) · Client of Kourend · The Queen of Thieves · The Depths of Despair · The Writing's on the Wall · Tale of the Righteous · The Forsaken Tower · The Ascent of Arceuus · Bear Your Soul · Ratcatchers

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

2 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

Al Kharid & the desert

Kharidian Desert · 8 steps · Start: Ring of dueling to the Emir’s Arena

Bring: 3 Oak logs, Ball of wool, 10 Steel nails, Hammer, Chisel, Bucket of water, 4 Waterskin(4), Desert shirt, Desert robe, Bronze bar, 10 Feather, Bolt runes, Food, 700 Coins, 4 Soft clay, Tinderbox, Your cat, Gloves, Bucket, 3 Beer, Vial, Pestle and mortar, Bucket of sap, Bag of salt, Willow logs, Stamina potion

More than one inventory: bank in Al Kharid and at the Shantay Pass as you go. Keep the Icthlarin items (cat, waterskin, tinderbox, sap, salt, willow logs) for last, and take stamina potions for the pyramid.

  1. Talk to Kovac on the Giants’ Plateau east of Al Kharid and complete Sleeping Giants: repair the wheel, grindstone and trip hammer, then pour, heat, hammer, cool, grind and polish one sword as he directs (20 free slots).Sleeping Giants
  2. Talk to Ali Morrisane next to the silk stall to start The Feud. Buy a Kharidian headpiece and fake beard from him and combine them. Buy a papyrus here too (10 coins, for The Golem).The Feud
  3. Walk south to Irena just south of the Shantay Pass and complete The Tourist Trap. Finish the Mercenary Captain’s dialogue before you fight or you’ll be arrested, then safespot him for the gate key. Take off ALL weapons and armour inside the camp: anything equipped gets you jailed. Get slave clothes from the male slave, ask the mine guard, take the Tenti pineapple job from Al Shabim in the Bedabin Camp, fetch the plans from the jail building’s upper floor, smith the prototype dart at his anvil, then hide Ana in a barrel and winch her out. Pick Thieving for both XP rewards: that covers The Golem (25) and The Feud (30) with no Thieving training.The Tourist TrapDangerous
  4. Walk east to the Ruins of Uzer. Pick up and read the letter by the broken golem, talk to it and use 4 soft clay on it. Pick a black mushroom near the stairs, go down and take the strange implement from the north-west room. Talk to the golem again. North-west of the ruins, take a phoenix feather from the Desert Phoenix: this quest finishes here in a later chapter, on your way past for Shadow of the Storm.The Golem
  5. Walk south to Pollnivneach for The Feud: wearing the disguise, give Drunken Ali 3 beers one at a time. Buy the two camels for 500 coins and hand out the receipts. Join Ali the Operator’s gang, learn to pickpocket and blackjack, and rob the mayor’s house behind the cactus (gloves on). Buy special sauce from the kebab seller for the trough, collect the dung, charm a snake for the hag’s poison, and put it in the barman’s beer. Then safespot the Tough Guy (75) behind the bush and the Bandit Champion (70) behind the chair. Report to Ali the Mayor by the well.The FeudPreparation
  6. Walk south to the Wanderer north-east of Sophanem and complete Icthlarin’s Little Helper: give her a tinderbox and full waterskin, and keep your cat with you. You can’t teleport out of the pyramid and level 84 mummies wander it. The sphinx’s riddle answer is 9. The Embalmer takes linen (30 coins from Raetul), salt and sap, and the Carpenter takes the willow logs. Fights: a level 75 or 81 guardian and a level 91 Possessed Priest.Icthlarin's Little HelperDangerous
  7. Claim the Desert Easy diary from Jarr at the Shantay Pass.
  8. Walk north to Ali Morrisane next to the silk stall to complete The Feud.The FeudPreparation

The Dig Site & Varrock Museum

Varrock · 8 steps · Start: Al Kharid, north past the Varrock east mine

Bring: Specimen brush, Trowel, 2 Rope, Tinderbox, Pestle and mortar, Vial, Cup of tea, Opal, Charcoal, Specimen jar, 8 Pot, 8 Logs, Coins, Eight bones for Rag and Bone Man, 8 Jug of vinegar

The museum, the Dig Site and the Lumber Yard are all close together, and four quests want them. The panning tray, specimen brush and more are found during The Dig Site.

  1. Ask an examiner at the Exam Centre about the exam, fetch a sealed letter from Curator Haig Halen in the museum and bring it back, then fail the first exam. Then The Dig Site proper: the panning tray and cup of tea on the guide, steal an animal skull and specimen brush from a workman, a teddy from the bush north of the centre, and hand out the three finds to the students. Pass all three exams, dig up the talisman for Terry Balando, then make the explosive compound and blow the bricks at the western winch for the stone tablet.The Dig Site
  2. While you’re in the Exam Centre, search the most north-eastern of the south-eastern bookcases for a beaten book for Elemental Workshop II, then read it and the scroll inside. Keep the book: the rest happens under Seers’ anvil, on your way north later.Elemental Workshop II
  3. The Golem: talk to Elissa at the north-east end of the Dig Site by the large skeleton, then read Varmen’s notes from the bookcase in the south-east corner of the Exam Centre.The Golem
  4. Walk north to the Odd Old Man and complete Rag and Bone Man I: pour the 8 jugs of vinegar into 8 pots, put a bone in each, and boil each one on his pot-boiler with a log and tinderbox. He tells you where any missing bone is.Rag and Bone Man I
  5. Clean finds in the Varrock Museum until you have 100 kudos.
  6. Talk to Curator Haig Halen about the statuette (The Golem), pickpocket him for the display cabinet key, go upstairs and open the second-most western case in the northern row. Keep the statuette in your bank for later.The Golem
  7. Claim the Varrock Easy diary from Toby.
  8. Talk to Haig Halen to start Bone Voyage. Speak to the barge foreman north of the Dig Site, then the sawmill operator at the Lumber Yard for the sawmill proposal. You’ll deliver it on your trip to Kourend.Bone Voyage

Varlamore

Varlamore · 4 steps · Start: Varrock (Regulus Cento) → Civitas illa Fortis

Bring: Food, Bronze axe, Coins

  1. Inspect the empty display in the north-east corner of the Grand Museum to start Ethically Acquired Antiquities. Talk to Curator Herminius, investigate the tools, and ask the visitors until one mentions a mysterious man. Regulus Cento by the quetzals sends you to a Trader Crewmember to the east, then Artima’s shop to repair his sail. Port Sarim and the Varrock Museum come next.Ethically Acquired Antiquities
  2. Talk to Marcellus at the Locus Oasis and complete The Ribbiting Tale of a Lily Pad Labour Dispute: Gary or Sue’s election, the orange tree, and the plushy from his chest (code NALIA).The Ribbiting Tale of a Lily Pad Labour Dispute
  3. Talk to Patzi at the entrance to Villa Lucens and complete Death on the Isle: break in for a uniform, question the guests, accuse Adala (she fights at level 49), then Naiatli.Death on the Isle
  4. Optional: talk to Ranulph (north-west Auburnvale) for the Vale Totems miniquest.Vale Totems (miniquest)Optional

Great Kourend

Zeah · 12 steps · Start: Port Sarim, the northernmost dock

Bring: Feather, Bowl, Sawmill proposal, Pickaxe, Rope, Ranged and melee weapons, Runes for a Magic attack, Stamina potion, Coins, Food

  1. For Ethically Acquired Antiquities, talk to Trader Stan or a crewmember on Port Sarim’s south docks, then Betty in the rune shop. Read the note she gives you.Ethically Acquired Antiquities
  2. Talk to Veos in Port Piscarilius to start Client of Kourend. Use the feather on the scroll.Client of Kourend
  3. Talk to the store owners in the five districts (Leenz, Horace, Jennifer, Munty, Regath), then return to Veos. Activate the orb near the Dark Altar north of Arceuus.Client of Kourend
  4. Return to Veos to complete Client of Kourend.Client of Kourend
  5. Talk to Tomas Lawry outside the Piscarilius bank and complete The Queen of Thieves: a stew for Robert O’Reilly, the manhole to Devan Rutter, Conrad King on the south dock, the Queen, and the chest in Kingstown.The Queen of Thieves
  6. Minecart to Hosidius and complete The Depths of Despair: Lord Kandur, Chef Olivia, Galana in the Arceuus Library, then the Crabclaw Caves south of the Woodcutting Guild (Sand Snake, level 36).The Depths of Despair
  7. Right by the caves, give the sawmill proposal to the sawmill operator in the Woodcutting Guild for the agreement.Bone Voyage
  8. Walk south-west to Land’s End, talk to Betty and complete The Writing’s on the Wall (22 Agility, 20 Thieving). It’s a detective quest with no fights that sends you around Kourend: keep inventory slots free and bring a stamina potion. Rewards: 2,500 Agility XP, 2,500 Thieving XP and the Amulet of sight (+10 Ranged attack, no level needed).The Writing's on the Wall
  9. In Shayzien, talk to Phileas Rimor west of the Cloak and Stagger and complete Tale of the Righteous: Archeio in the Arceuus Library, then Pagida’s prison needs one melee, one ranged and one Magic attack on the device. Lord Shiro in the War Tent, then Historian Duffy on Mount Quidamortem: use a rope on the crevice, mine the boulder and kill the Corrupt Lizardman.Tale of the Righteous
  10. In Lovakengj, talk to Vulcana in the Assembly building and complete The Forsaken Tower: Undor in the Wintertodt camp, then the tower east of Mount Karuulm.The Forsaken Tower
  11. In Arceuus, talk to Mori and complete The Ascent of Arceuus: Councillor Andrews in Kourend Castle, the 5 Tormented Souls in the Tower of Magic, Kaal-Xil-Dar at Mount Karuulm, the tracks to the Trapped Soul, and the Dark Altar.The Ascent of Arceuus
  12. Optional: read “Soul Journey” in the Arceuus Library and talk to Aretha (Bear Your Soul).Bear Your SoulOptional

Back through Varrock

Varrock · 3 steps · Start: Varrock East bank

Bring: Sawmill agreement, Coins

  1. In the Varrock Museum, ask Haig Halen about Xerna’s Diadem, pickpocket him for the storeroom key, search the crates in the north-east storeroom and confront him. The last talk with Curator Herminius waits until your next trip to Civitas.Ethically Acquired Antiquities
  2. Ratcatchers: talk to Gertrude west of the city, then Phingspet or Grimesquit in the Varrock Sewers. Your cat catches 8 rats nearby. Talk to them again.Ratcatchers
  3. Take the sawmill agreement to the operator at the Lumber Yard, then speak to the barge foreman north of the Dig Site, embark and talk to the Lead Navigator. He wants Jack Seagull in Port Sarim, which you’ll pass soon.Bone Voyage
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app