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Chapter 5 of 22

Kandarin: Ardougne, gnomes & Seers’

Plague City, the gnome quests, Waterfall and Merlin’s Crystal: tens of thousands of combat XP from quests.

Updated

58steps
6bank trips
24quests
6dangerous or high-risk

A loop around Kandarin, then Karamja by boat from where you end. The big combat quests here are far above your level but can be safespotted with bolt spells. Each has a warning with the wiki max hits.

By the end: Spirit trees, gnome gliders and roughly 40 Attack/Strength from quest XP.

Quests in this chapter

Enter the Abyss · Plague City · Biohazard · Sheep Herder · Tribal Totem · Hazeel Cult · Clock Tower · Monk's Friend · Sea Slug · Alfred Grimhand's Barcrawl · Waterfall Quest · Tree Gnome Village · The Grand Tree · Observatory Quest · Fight Arena · Dwarf Cannon · Murder Mystery · Elemental Workshop I · Merlin's Crystal · Fishing Contest · Holy Grail · Jungle Potion · Tai Bwo Wannai Trio · Shilo Village

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

6 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

East Ardougne loop

East Ardougne · 15 steps · Start: Ardougne docks (boat from Brimhaven)

Bring: Dwellberries, Rope, 4 Bucket of water, Bucket of milk, Chocolate dust, Snape grass, Spade, Jug of water, Logs, Scrying orb, Small fishing net, Water talisman, Rune essence, Swamp paste

  1. In East Ardougne, have Wizard Cromperty (north-east of the market) teleport you to the essence mine with the scrying orb: third reading.Enter the Abyss
  2. Talk to Edmond (north-west East Ardougne) and complete Plague City: dig into West Ardougne and find Elena.Plague City
  3. Talk to Elena to start Biohazard. Grab a pigeon cage from Jerico’s backyard and 5 spare ones for One Small Favour, plus a rotten apple if you pass one for Mourning’s End Part I. Get into the Mourner headquarters for the distillator (Quest Helper shows the way) and bring it back to Elena for the plague sample.Biohazard
  4. Talk to Councillor Halgrive outside the church, then Doctor Orbon inside, and complete Sheep Herder: wear the plague outfit, prod one sheep of each colour through the gate north-west of the north bank, poison them and burn the bones in the incinerator.Sheep Herder
  5. In the GPDT depot just south of the eastern bank, investigate the north-eastern crate for the address label, use it on the crate 2 tiles south and talk to a GPDT employee (Tribal Totem).Tribal Totem
  6. Talk to Ceril Carnillean in the house south-west of the castle and complete Hazeel Cult (either side: Ceril’s gives Carnillean armour, Hazeel’s a cosmetic mark). Both mean a walk through the sewers east of the Clock Tower and a fight with Alomone on Ceril’s side.Hazeel Cult
  7. Walk south. Talk to Brother Kojo and complete Clock Tower (four cogs; poison spiders in the basement). Pick up the rat poison beneath the tower for Ratcatchers later.Clock TowerPreparation
  8. Talk to Brother Omad at the monastery. Take the child’s blanket from the stone circle west of it (go down the ladder and follow the first path south) and return it. Talk to him twice more, then Brother Cedric directly south of the zoo: give him the jug of water and logs, and return to Omad to complete Monk’s Friend.Monk's Friend
  9. At Witchaven, talk to Caroline and complete Sea Slug (30 Firemaking; no fights). Its 7,175 Fishing XP takes you from 1 to 24: enough for the Lumbridge (15) and Varrock (20) easy diaries and the Fishing Contest (10), so you never net shrimp.Sea Slug
  10. Biohazard: talk to the Chemist in south-west Rimmington for the touch paper, then give Chancy the liquid honey, Da Vinci the ethenea and Hops the sulphuric broline, outside his house. They carry them to Varrock for you.Biohazard
  11. Go through the guarded gate in south-east Varrock with your plague sample and touch paper. Asyff’s fancy dress shop inside gives you a free priest gown top and bottom. Take the vials back from Hops, Da Vinci and Chancy in the Dancing Donkey Inn. Wearing the gown, give Guidor in the fenced area the plague sample.Biohazard
  12. While in south-east Varrock, return the scrying orb to the Mage of Zamorak in the chaos temple to finish Enter the Abyss. Its 1,000 Runecraft XP plus Rune Mysteries’ 500 make 11 Runecraft: enough for the Varrock easy diary (9) and Temple of the Eye (10).Enter the Abyss
  13. Walk south to Lumbridge and finish the Lumbridge & Draynor easy diary: catch anchovies at Al Kharid (Sea Slug covered the 15 Fishing), chop and burn oak logs in Lumbridge, do one lap of the Draynor rooftop course, craft water runes at the Water altar in Lumbridge Swamp, and the rest Quest Helper lists. Claim the Explorer’s ring from Mikasi in Lumbridge, who replaced Hatius Cosaintus as the diary master.
  14. Report to Elena, then climb Ardougne Castle and talk to King Lathas to complete Biohazard.Biohazard
  15. Claim the Ardougne Easy diary from Two-pints in the Flying Horse Inn.

Waterfall start & Tree Gnome Village

Baxtorian Falls / Tree Gnome Village · 4 steps · Start: Ardougne, north past the Fishing Guild

Bring: Coins, Rope, 6 Logs, Staff of air, Bolt runes, 15 Trout

  1. Talk to the guard at the Barbarian Outpost to start Alfred Grimhand’s Barcrawl. The bars are all on your way from here: Dragon Inn (Yanille), Blurberry (Grand Tree), Forester’s Arms (Seers’), Rising Sun (Falador), Rusty Anchor (Port Sarim), Flying Horse (Ardougne), Dead Man’s Chest (Brimhaven), Zembo’s (Musa Point), Blue Moon and Jolly Boar (Varrock). Have one whenever you pass.Alfred Grimhand's Barcrawl
  2. Walk south to Almera’s house above Baxtorian Falls to start the Waterfall Quest. Take the raft west of her house, talk to Hudon (finish the dialogue), swim back, and search the southernmost bookcase on the east wall upstairs at Hadley’s for the Book on Baxtorian. Read it.Waterfall Quest
  3. Through the Tree Gnome Village maze, talk to King Bolren and complete Tree Gnome Village: 6 logs for Commander Montai, three trackers, three orbs. Safespot the Khazard Warlord with bolts.Tree Gnome VillageDangerous
  4. Enter the dungeon at the end of the maze. Search the off-coloured crate east of its entrance for a key, open the gate to the west, and take Glarial’s pebble from Golrie.Waterfall Quest

The Observatory, Yanille & the Fight Arena

South Kandarin · 7 steps · Start: Tree Gnome Village, south to the Observatory

Bring: Staff of air, Bolt runes, 15 Trout, 3 Plank, Bronze bar, Molten glass, Coins

The Grand Tree’s first errand is on Hazelmere’s island east of Yanille, so start that quest with a spirit tree hop before you walk south: King Bolren’s tree is right there.

  1. Talk to King Narnode in the Grand Tree (two free slots) for the translation book and bark sample to start The Grand Tree.The Grand Tree
  2. Talk to the professor at the Observatory and complete Observatory Quest (keys in the goblin dungeon below).Observatory QuestPreparation
  3. In Yanille, have a drink at the Dragon Inn (Barcrawl) and walk on to Hazelmere’s house on the island to the east. He takes the bark sample and gives you a message for King Narnode.The Grand Tree
  4. Walk east. Talk to Lady Servil just outside the north-east corner of the gnome maze (2 free slots), and search the chest in the most north-eastern house for Khazard armour. Wear it. In the jail, ask the head guard what he drinks, buy a Khali brew for 5 coins from the bar in the west and give it to him for the keys.Fight Arena
  5. Open Sammy’s cell, the north-eastern one, and win the fights: Khazard Ogre (63), scorpion (44) and Bouncer (137). Safespot them with bolt spells: never melee Bouncer. Once General Khazard (142) starts you can’t re-enter, and dying here makes your grave very hard to reach, so run out by the south-east door instead of fighting him. Return to Lady Servil to complete Fight Arena.Fight ArenaDangerous
  6. Tribal Totem needs 21 Thieving. Hazeel Cult, Biohazard and Fight Arena take you to about 20: steal from the East Ardougne cake stall for the rest (keep the cakes as food).
  7. Talk to Wizard Cromperty and ask to be teleported: it lands you in Lord Handelmort’s mansion with the crate. Go west 2 doors, enter the code KURT, right-click investigate the stairs (21 Thieving), and take the totem from the top-floor chest. You’ll hand it in when you sail to Karamja.Tribal Totem

The Grand Tree & Baxtorian Falls

Gnome Stronghold / Baxtorian Falls · 2 steps · Start: Ardougne, then spirit tree from Tree Gnome Village

Bring: Bolt runes, 6 Air rune, 6 Earth rune, 6 Water rune, Rope, 15 Trout, Coins

  1. Tell King Narnode what Hazelmere’s message says and finish The Grand Tree: Glough’s cupboard for his journal, Charlie the prisoner on the top floor, the glider to the Karamja shipyard (password Ka-Lu-Min), the lumber order back to the king (Femi sneaks you in for 1,000 coins), Anita’s key for Glough’s chest, and the sticks on the four pillars. Safespot the Black Demon below the trapdoor: bring plenty of runes, and it despawns after 10 minutes. Find the last daconia rock in the roots. Its 7,900 Agility XP takes you past 32.The Grand TreeDangerous
  2. Bank everything but the pebble and food. Use the pebble on Glarial’s tombstone east of the falls and take the amulet from the chest and the urn from the tomb. Bank again, bring 6 air, 6 water and 6 earth runes and a rope, board the raft and use the rope on the rock to reach the Waterfall dungeon (wear the amulet). Get the key from the northern crates and run past the fire giants to the door. Put one air, water and earth rune on each of the six pillars, place the amulet on Glarial’s statue, then use the urn on the chalice (5 free slots) to complete Waterfall Quest. Don’t click Take treasure.Waterfall QuestDangerous

The coal trucks, Seers’ Village, Camelot & Catherby

Seers’ Village / Catherby · 15 steps · Start: Baxtorian Falls, east to the coal trucks

Bring: Bat bones, Bucket of wax, Tinderbox, Bread, Garlic, Fishing rod, Spade, 4 Coal, Knife, Pickaxe, Needle, Thread, Leather, Hammer, Pot, Coins

  1. Walk east past the coal trucks. Talk to Captain Lawgof to start Dwarf Cannon. Take a hammer from the house to the east, fix the six bent railings on the west and south fences, and take the dwarf remains from the top of the tower south of the gate. Report back.Dwarf Cannon
  2. Walk south to the cave at the south-east corner of the Fishing Guild. Go as far north-west as you can and search the northernmost crate of the last room for Lollk. Back with Lawgof, use his toolkit on the broken cannon and finish the conversation.Dwarf Cannon
  3. Walk to the Sinclair Mansion north of Seers’ Village, talk to a guard and complete Murder Mystery. The pot is inside the mansion: take the pungent pot, the dagger, the thread on the east window and flypaper from the shed. Dust the two suspects’ silver items and the dagger with flour for the fingerprints, then check with the Gossip, the poison salesman in Seers’ pub, and your suspect.Murder Mystery
  4. Search the bookcase on the east wall of the house just south of Seers’ anvil. Use a knife on the book for a key, open the odd-looking wall in the anvil’s house and go down. Fix the water wheel and bellows, make an elemental metal with 4 coal, and smith the shield to complete Elemental Workshop I (20 Mining, Smithing, Crafting).Elemental Workshop I
  5. Have a drink in the Forester’s Arms (Barcrawl), then walk south to Camelot. Talk to King Arthur to start Merlin’s Crystal, then Sir Gawain in the courtyard and Sir Lancelot upstairs.Merlin's Crystal
  6. Walk east to Catherby. Hide in the crate east of the candle shop to reach Keep Le Faye, climb to the top floor and defeat Sir Mordred: he can be flinched on the stairs, not safespotted. Spare him for Morgan’s instructions. Kill a bat by the keep’s west doors if you need the bones. Back in Catherby, talk to the candle-maker twice for a black candle (bucket of wax).Merlin's CrystalPreparation
  7. Back in Catherby, walk to Vestri by the tunnel under White Wolf Mountain to start the Fishing Contest and get a pass.Fishing Contest
  8. Walk back through Catherby. Take garlic from the table in the house south-west of Seers’ bank if you need one, and dig red vine worms in McGrubor’s Wood with a spade.Fishing Contest
  9. Buy a Fishing rod from Grandpa Jack outside Hemenster. Inside, put the garlic in the pipes to the north, pay Bonzo 5 coins, wait for the Sinister Stranger to move off them, and fish until the contest ends.Fishing Contest
  10. Show Vestri the trophy to complete the Fishing Contest. You can now use the tunnel.Fishing Contest
  11. Walk through the tunnel to Taverley and on to the peninsula south-east of it. Ask the Lady of the Lake for Excalibur (500 coins).Merlin's Crystal
  12. In the Port Sarim jewellery shop, give the beggar your bread and finish the conversation to get Excalibur. Have a drink at the Rising Sun and Rusty Anchor on the way (Barcrawl).Merlin's Crystal
  13. In the Zamorakian temple in south-east Varrock, read the Chaos Altar’s inscription. Have a drink at the Blue Moon and Jolly Boar while you’re here (Barcrawl).Merlin's Crystal
  14. Enter the castle gates and go to the ritual site in the north-east corner of the grounds: a red star among 8 columns. Stand on it, light the black candle, drop the bat bones and say “Snarthon Candtrick Termanto” to summon Thrantax. Then climb the south-east tower, use Excalibur on the giant crystal (no need to wield it) and talk to King Arthur to complete Merlin’s Crystal.Merlin's CrystalPreparation
  15. While you’re with King Arthur, start Holy Grail: ask him, then talk to Merlin upstairs in the room with the cauldron. The High Priest it sends you to is on Entrana, which you’ll visit for Lost City.Holy Grail

Karamja jungle

Karamja · 15 steps · Start: Ardougne South bank, then the docks

Bring: Totem, Spade, Chisel, Bronze wire, Rope, 3 Bones, Bolt runes, Food, Knife, Small fishing net, Pestle and mortar, Tinderbox, 2 Logs, Iron spear, Jogre bones, Raw karambwan, Agility potion(4), Karamjan rum, Banana, A torch and tinderbox, Coins

Tai Bwo Wannai Trio and Shilo Village both end up on Cairn Isle, so they share the trip. Buy jogre bones and a raw karambwan on the GE before you leave: burn the bones (30 Firemaking) and marinate them with karambwanji paste as you go, and poison the spear with karambwan paste. The Tai Bwo store sells a spade, torch and rope if you forget.

  1. Return the totem to Kangai Mau in Brimhaven to complete Tribal Totem. Have a drink in the Dead Man’s Chest while you’re here (Barcrawl).Tribal Totem
  2. Walk south. Talk to Trufitus in the north-east house of Tai Bwo Wannai and complete Jungle Potion: snake weed from the marshy vines south-west, ardrigal from the palms north-east, sito foil from the scorched earth south, volencia moss from the rocks at the mine south-east, rogue’s purse from the fungus-covered wall in the cave north-west. Clean each and show him before the next. Take spares for later: 3 snake weed and ardrigal for Legends’ Quest and Zogre Flesh Eaters.Jungle Potion
  3. Talk to Timfraku upstairs in the western hut north of the village to start Tai Bwo Wannai Trio.Tai Bwo Wannai Trio
  4. Walk north to Lubufu at the fishing spots south of Brimhaven’s house portal. Talk to him three times, give him 20 raw karambwanji (catch 45 here with your small net) and take a karambwan vessel. Drop it and ask for a second so you have two.Tai Bwo Wannai Trio
  5. Walk back south to Tiadeche, north-east of the DKP fairy ring. Pick up the seaweed nearby. Use a raw karambwanji on a vessel and use the baited vessel on him.Tai Bwo Wannai Trio
  6. Walk south. Talk to Mosol Rei outside Shilo Village (1 free slot) for the wampum belt.Shilo Village
  7. At the mine north-east of the CKR fairy ring, talk to Tamayu twice. Use the agility potion and your poisoned spear on him, and talk again as he kills The Shaikahan. Kill a nearby monkey with Magic or Ranged and use its corpse on him for monkey skin. Use the seaweed on the skin.Tai Bwo Wannai Trio
  8. Walk north and use the wampum belt on Trufitus. This is what officially starts Shilo Village.Shilo Village
  9. Walk back south to the temple of Ah Za Rhoon, east of Shilo Village across the River Amja. Dig the mound with a spade, use a lit torch and then a rope on the fissure (32 Agility), and climb down. Search the cave-in, the loose rocks and sacks for two scrolls (read them), and the ancient gallows for the Zadimus corpse.Shilo Village
  10. Bury the corpse at the tribal statue near Trufitus’s hut.Shilo Village
  11. Walk south-west to Cairn Isle. Climb the rocks and cross the bridge. Talk to Tinsay and give him the banana rum, seaweed sandwich and marinated jogre bones. Use your other vessel on him for a crafting manual.Tai Bwo Wannai Trio
  12. Still on Cairn Isle, search the well-stacked rocks on the north side and enter the crevice (32 Agility). Search the dolmen with 3 free slots. Chisel the sword pommel into bone beads, and use bronze wire on them for the Beads of the Dead.Shilo Village
  13. Walk back to Tiadeche near the DKP fairy ring and use the manual on him, then return to Timfraku to complete Tai Bwo Wannai Trio (needs 30 Cooking). Talk to Tinsay and Tiadeche in their southern village houses to claim 5,000 Cooking and 5,000 Fishing XP.Tai Bwo Wannai TrioPreparation
  14. Walk south-east of the DKP fairy ring to the bright green palm tree. Search it from the north for two doors, chisel the bone shard into a key, wear the Beads of the Dead and open the doors. Climb down, run to the doors at the end and use 3 bones on them. Search the dolmen and defeat Nazastarool’s three forms: Protect from Melee and safespot behind the tomb stones. Take the Rashiliyia corpse.Shilo VillageDangerous
  15. Return to Cairn Isle, go through the well-stacked rocks and use the corpse on the dolmen to complete Shilo Village.Shilo VillageDangerous
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app