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Chapter 4 of 22

Skill foundations

Only the levels the next three chapters need that quests won’t give you.

Updated

17steps
4bank trips
4quests
2dangerous or high-risk

Quests hand out a lot of skill XP (the November 2026 update added XP to many early ones), so most requirements take care of themselves: no Crafting, Herblore, Mining, Thieving, Farming, Ranged, Smithing or Fishing training here (Sea Slug covers Fishing soon), and lower targets for Woodcutting and Agility. Firemaking comes free from burning the logs you cut. The trips run in one line: Varrock, the Abyss mage, Lumbridge, Draynor, Rimmington and Falador, ending on the boat to Ardougne. Training steps tick themselves when your synced levels reach the target.

By the end: Ready for Kandarin: Agility 27, Woodcutting 33, Firemaking 30, Cooking 30, Construction 16, the Falador easy diary, and two of Enter the Abyss’s three readings.

Quests in this chapter

Pirate's Treasure · Enter the Abyss · The Ides of Milk · Tribal Totem

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

2 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

Varrock, the GE & the Abyss mage

Varrock · 6 steps · Start: Falador, east through Barbarian Village

Bring: Chest key, Coins

Buy everything for this chapter in one go at the GE: about 15 planks and 25 normal logs (see the Construction step), nails, raw trout, a water talisman and some rune essence for the later trips. Check the Shopping page for GE vs shop prices.

  1. Upstairs in the Blue Moon Inn, use Frank’s key on the chest and read the pirate message. You’ll dig for the treasure when you pass through Falador later in this chapter.Pirate's Treasure
  2. Buy a teleport jewellery set (glory, dueling, games, skills, passage) if they are trading.
  3. Buy teleport tablets for the cities you will visit next.
  4. Fletching to 10 for The Tourist Trap: attach feathers to about 1,150 arrow shafts (headless arrows, a few minutes). Nothing else needs Fletching before the training block, apart from the optional Vale Totems (20).
  5. Start Enter the Abyss: follow the River Lum north of Edgeville into level 4–7 Wilderness and talk to the Mage of Zamorak (take off any Saradomin or Guthix items). Quiet world, nothing valuable, leave straight away. This is the miniquest’s only Wilderness visit.High risk
  6. Talk to the Mage of Zamorak again in Varrock’s chaos temple (south-east of Aubury’s rune shop), ask where he gets his runes and take the scrying orb. With the orb in your inventory, have Aubury teleport you to the essence mine: first of three readings. Keep the orb until the next chapter.Enter the Abyss

Lumbridge & Draynor

Lumbridge / Draynor · 5 steps · Start: Varrock, south along the road to Lumbridge

Bring: Raw trout, Bronze axe, Tinderbox, Scrying orb, Food

  1. Cooking to 30 on the Lumbridge Castle range (fewer burns after Cook’s Assistant). Quests have you at about 17, so cook about 150 bought raw trout (70 XP each). Tai Bwo Wannai Trio needs 30, then gives 5,000 Cooking XP.
  2. Finish The Ides of Milk now that Magic training has raised your Hitpoints. Only do this at 20+ Hitpoints: the bull’s normal attacks can’t kill you, but its specials hit up to 19 and can’t be prayed against. Talk to Gillie Groats in the cow field and drink the milk sample, open the gate north-east of her and fight. When it snorts, move two tiles sideways or one back. When it growls, move two tiles sideways. Talk to Gillie about the bull, confront Cassius by the pond, then go back to Gillie for a 1,000 XP combat lamp (Strength or Defence) and the Cowbell amulet, an air-rune teleport to the cow pen.The Ides of MilkDangerous
  3. Walk west to Draynor. Woodcutting to 33: normal trees, oaks from 15, then the willows beside Draynor bank from 30. Bank every log: the next step burns them. Upgrade your axe as you go (steel at 6, mithril at 21, adamant at 31). Lost City needs 36, but Monk’s Friend, Icthlarin’s Little Helper and the Ribbiting Tale add 8,000 XP first, so 33 is enough.
  4. Firemaking to 30 for Sea Slug: burn the logs you banked: normal logs, oaks from 15, willows from 30. Burning everything from 1–33 Woodcutting comes to about 28,000 XP, so 30 arrives part-way through the oaks; sell the willows or keep burning them towards the 50 the training block needs.
  5. Walk south to the Wizards’ Tower and have Archmage Sedridor (basement) teleport you to the essence mine with the scrying orb: second reading. Give Mizgog any imp beads you’ve collected if Imp Catcher is still open.Enter the Abyss

Rimmington & Falador

Rimmington / Falador · 4 steps · Start: Draynor bank, west through Port Sarim

Bring: Plank, Steel nails, Hammer, Saw, Spade, Coins

  1. Construction to 16 for the Falador easy diary, in the Rimmington house Daddy’s Home gave you (the portal is in Rimmington). Open Marlo’s crate from that quest first: its 25 planks count. Pandemonium also gave you 25 sawmill coupons: the sawmill operator by Varrock’s Lumber Yard turns 25 normal logs into planks for free with them. Phials, next to the portal, unnotes planks for 5 coins each. Build crude wooden chairs, then wooden bookcases from 4: about 65 planks from the level 8 Daddy’s Home leaves you at, so only about 15 more after the crate and coupons. Planks are scarce on the Hardcore GE: buy normal logs instead and have them converted before you leave Varrock (100 coins each). Nothing else needs Construction until the training block takes it to 50.
  2. Walk north to Falador Park and dig where the pirate message said. A gardener (level 4) attacks after your first dig: kill him or walk off until he goes, then dig again for the casket to complete Pirate’s Treasure.Pirate's Treasure
  3. Optional: get a Slayer task from Spria or Turael as you pass and keep tasks going as you travel (skip Wilderness tasks). The training block takes Slayer to 40 anyway.Optional
  4. Finish the Falador easy tasks and claim the Falador shield from Sir Rebral in the White Knights’ Castle.

Boat to Brimhaven

Brimhaven · 2 steps · Start: Rimmington docks

Bring: Coins, Cake, Summer pie

  1. In Brimhaven, talk to Kangai Mau in the Shrimp and Parrot to start Tribal Totem. The rest of it is in Ardougne, your next stop.Tribal Totem
  2. Train Agility to 27 in the Brimhaven Agility Arena (200 coins each entry), straight from the 9 Recruitment Drive gave you; no rooftops needed. Tag the highlighted ticket dispenser each minute: every ticket is worth 345 XP from Pirate Jackie the Fruit at any level, so a handful takes you to 15. From 15, eat a summer pie (+5) to use the floor spikes (20) between tags: about 30,000 XP an hour, three times the rooftop courses. Trap damage grows with your current HP, so stay around 20 HP with small food like cake and never go AFK. The Grand Tree needs 25 and gives 7,900 XP, which takes you past 32 for Shilo Village.Preparation
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app