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Chapter 13 of 22

Mid-game quest progression

Lunar spellbook, Mourning’s End Part II, Barrows access, Miscellania, Fairytale II and the Varlamore mid-tier quests.

Updated

67steps
8bank trips
35quests
19dangerous or high-risk

One region at a time: the elves from Ardougne, Kandarin’s favours, Morytania, the north, Kourend and Varlamore, then Misthalin. Each trip starts with the levels its quests need, so you never arrive short.

By the end: Lunar spellbook, Salve amulet, Miscellania kingdom, ~230 quest points.

Quests in this chapter

Regicide · Roving Elves · Mourning's End Part I · Mourning's End Part II · One Small Favour · Cold War · King's Ransom · Haunted Mine · Lair of Tarn Razorlor · Rum Deal · Cabin Fever · The Great Brain Robbery · In Aid of the Myreque · Darkness of Hallowvale · Lunar Diplomacy · Throne of Miscellania · Royal Trouble · Forgettable Tale... · My Arm's Big Adventure · Troll Romance · A Kingdom Divided · The Garden of Death · Getting Ahead · Contact! · The Heart of Darkness · Meat and Greet · At First Light · Scrambled! · Perilous Moons · Shadows of Custodia · Tears of Guthix · Fairytale II - Cure a Queen · Rag and Bone Man II · Defender of Varrock · The Slug Menace

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

19 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

The elf line

Ardougne / Tirannwn · 17 steps · Start: East Ardougne

Bring: 15 Shark, Prayer potions, Coal, Rope, Spade, Tinderbox

  1. Agility to 56 for Regicide and Roving Elves, at the Brimhaven arena or rooftops.
  2. Ranged to 60 for Mourning’s End Part I: B0aty calls it a hard requirement. Slayer tasks with darts or a crossbow give Slayer too.
  3. Talk to King Lathas in Ardougne Castle to start Regicide. Go back through the Underground Pass from the far west of West Ardougne, enter the well at Iban’s Temple and exit the cave to the west. Bring a pickaxe, pestle and mortar, a pot, 6 coal and a tinderbox.RegicideDangerous
  4. Talk to Lord Iorwerth and the Elf Tracker. Pass the tripwires north, fill barrels with tar just south of the Tracker, take sulphur from beside it, and get the book from Iorwerth. Ask him about each ingredient. Mine limestone to the east and smelt it at the small furnace for quicklime.RegicideDangerous
  5. Talk to the Chemist with the book. Un-note your coal with Phials, and use the barrel of coal tar on the fractionalising still outside his house. Make a second barrel of naphtha while you’re here: Mourning’s End Part I wants one. Grind the quicklime and make a strip of cloth at a loom from 4 balls of wool.Regicide
  6. North of the Tyras Camp, load the catapult with the bomb and talk to Lord Iorwerth. Attempt to enter Ardougne Castle and talk to King Lathas to complete Regicide.RegicideDangerous
  7. Find Islwyn west of Lletya or north-east of the Tyras Camp and offer your help, then talk to Eluned.Roving Elves
  8. Bank all your combat gear, runes too. Use Glarial’s pebble on her tombstone north-west of the Fishing Guild and kill the level 84 Moss Guardian for its consecration seed. Enter the Waterfall Dungeon, get the key from the northern crates if you’ve no key, and plant the seed in the final room.Roving ElvesPreparation
  9. Return to Islwyn and choose your reward to complete Roving Elves. He gives you a teleport crystal too.Roving ElvesPreparation
  10. Talk to Eluned, then Arianwyn in Lletya, to start Mourning’s End Part I. At the Arandar Pass gate, west of the Outpost, kill a mourner (it drains your stats) for the gear you’ll need.Mourning's End Part IPreparation
  11. Find Tegid by the Taverley lake and have him wash the mourner top.Mourning's End Part I
  12. Talk to Arianwyn, then Oronwen north-west of the teleport’s landing: give her silk, bear fur and the mourner trousers.Mourning's End Part I
  13. Enter the mourner HQ in the north-east of West Ardougne wearing the gear, go down the trapdoor and talk to Essyllt. Free the gnome on the rack and give him soft leather, a magic log and toad crunchies for the dye gun.Mourning's End Part I
  14. Re-dye one sheep in each group at Sheep Herder’s pen, talk to Essyllt, then Elena for a sieve, and poison the food supply at the orchard north-west, using your barrel of naphtha. Talk to Essyllt again.Mourning's End Part I
  15. Talk to Arianwyn in Lletya to complete Mourning’s End Part I.Mourning's End Part IPreparation
  16. Stay in Lletya: talk to Arianwyn to start Mourning’s End Part II. Wearing your mourner gear, talk to Essyllt under the West Ardougne hideout for the crystal, then return to Arianwyn to have it enchanted.Mourning's End Part II
  17. In the Temple of Light, use your rope on the rocks and solve each chest’s light puzzle: Quest Helper shows every mirror. Pray Protect from Melee throughout. Enter the Death Altar with the crystal and return to Arianwyn to complete Mourning’s End Part II.Mourning's End Part IIDangerous

Kandarin’s favours

Shilo Village / Kandarin · 7 steps · Start: Shilo Village

Bring: 4 Steel bar, Bronze bar, Iron bar, Guthix rest, Hammer, 5 Pigeon cage, Pot, Soft clay, 2 Chisel, Food, 10 Oak plank, 10 Steel nails, Spade

One Small Favour sends you all over the map: take its items a few at a time from the nearest bank. The oak planks are for Cold War.

  1. Talk to Yanni Salika north of Shilo’s bridge to start One Small Favour. It’s one long chain of “can you do me a favour”, in this order: a Jungle forester south of Shilo, Brian in Port Sarim’s axe shop, Aggie, Johanhus in the H.A.M. Hideout, Fred the Farmer, Seth Groats, Horvik in Varrock, the Apothecary, Tassie in Barbarian Village, Hammerspike at the west end of the Dwarven Mine, Sanfew, Captain Bleemadge on White Wolf Mountain, Arhein in Catherby, Phantuwti in Seers’, the Fishing Guild’s goblin cave, Wizard Cromperty, Tindel Marchant in Port Khazard, Rantz, and Gnormadium west of him.One Small FavourPreparation
  2. Now the same chain backwards, handing in as you go. Bring cut opal, jade, sapphire and red topaz for Tindel, and the guam, marrentill and harralander for Sanfew. In the goblin cave, read the animate rock scroll in front of the sculpture and kill the level 92 Slagilith with a pickaxe or crush weapon. Hammerspike’s gang is levels 44–48. Take 5 pigeon cages to Horvik. Finish with Yanni in Shilo to complete One Small Favour.One Small FavourPreparation
  3. Talk to Larry at the Ardougne Zoo and complete Cold War (no followers): 10 oak planks, 10 steel nails, hammer and spade for the bird hide at the iceberg dock north-east of Rellekka, a clockwork penguin from your house’s crafting table, then the penguin suit. Fred’s sheep pen in Lumbridge has the disguised penguins. Larry’s teleports carry you between them, so this is less walking than it sounds. End with the iceberg’s Agility course and an Icelord.Cold War
  4. Defence to 65 for King’s Ransom, on Slayer tasks.
  5. Talk to the Gossip outside the Sinclair Mansion to start King’s Ransom. Talk to the guard, break in through the east window for the scrap paper and the library’s book, and hand the guard the three items. At the courthouse south-east of Seers’ bank, call the Dog Handler, Butler and Maid as witnesses. Search the statue north-east of Camelot Castle and talk to Merlin in the cell, then pick the second box from the right.King's RansomPreparation
  6. Talk to Wizard Cromperty for an Animate rock scroll.King's Ransom
  7. At the Black Knights’ Fortress, use the granite and scroll to free King Arthur, and give him your bronze med helm and iron chainbody. Then speak to him at Camelot’s round table to complete King’s Ransom.King's RansomPreparation

Morytania II

Morytania · 12 steps · Start: Canifis bank

Bring: Food, Prayer potions, Chisel, 11 Plank, 44 Steel nails, Hammer, Spade, Pickaxe, Rake, Seed dibber, Bucket

Canifis bank is close to everything here: take each quest’s items as you reach it.

  1. Prayer to 50, Farming to 40 and Slayer to 42 for Rum Deal and The Great Brain Robbery. Bury dragon bones on the way and keep your farm runs going.
  2. Walk to the Zealot by the Abandoned Mine in south-west Morytania and complete Haunted Mine for the Salve amulet: the glowing fungus, the mine-cart points, the water valve with the Zealot’s key, then the lift down to Treus Dayth. Pray Protect from Missiles for him.Haunted MineDangerous
  3. Tarn’s Lair is on level 1 of the same mine, at the north end of the path, past floor traps. Its bank costs 100 coins a use. Pray Protect from Melee and turn it on as soon as the cutscene ends: he drains prayer constantly. Read his diary to complete Lair of Tarn Razorlor.Lair of Tarn RazorlorDangerous
  4. Talk to Pirate Pete on the dock north-east of the Ectofuntus and complete Rum Deal on Braindeath Island: plant blindweed in the south-east patch, fetch stagnant water, fish 5 sluglings, have Davey bless you, kill the level 150 Evil spirit and a fever spider (both can be safespotted), and give the swill to Captain Donnie.Rum DealPreparation
  5. Talk to Bill Teach in Port Phasmatys’s inn and complete Cabin Fever: swing to the enemy ship to sabotage it, repair the leaks with swamp paste, plunder 10 items, fix the cannon and fire it three times. This opens Mos Le’Harmless.Cabin FeverPreparation
  6. Talk to Brother Tranquility near Mos Le’Harmless’s dock to start The Great Brain Robbery. On Harmony Island, climb down the statue north of the windmill, repair the stairs at the end of the tunnel, and return to him.The Great Brain Robbery
  7. Search the bookcase in the south-west corner of the Edgeville Monastery for the prayer book, read it, and recite it in Harmony Island’s windmill via Brother Tranquility.The Great Brain Robbery
  8. Talk to Dr Fenkenstrain in the jail on top of his castle, then Rufus in Canifis’s food store for a wolf whistle and crate parts. Make 10 wooden cats on your house’s clockmaker’s bench (10 planks, 10 furs). Build the crate beside the doctor with a false bottom and blow the whistle for Rufus’s shipping order.The Great Brain Robbery
  9. Back on Harmony Island, talk to Dr Fenkenstrain in the windmill basement. Blow the door of the monastery to the south with the keg and fuse and kill 4 Sorebones for the clamp, tongs, bell jars and skull staples. Confront Mi-Gor and defeat the Barrelchest: Protect from Melee, and keep your prayer up because it drains it. Talk to Brother Tranquility to complete The Great Brain Robbery.The Great Brain RobberyDangerous
  10. Talk to Veliaf Hurtz in the room under the Canifis pub and complete In Aid of the Myreque. In Burgh de Rott: put food in Florin’s chest, clear the pub’s rubble, restock Aurel’s store and Cornelius’s bank, repair the furnace, and kill the two juvinates and Gadderanks with a silver weapon. Then escort Ivan Strom to Paterdomus and see Drezel for a key, make the Rod of Ivandis at a furnace with a silver bar, mithril bar and sapphire, and cast Lvl-1 Enchant on it.In Aid of the MyrequeDangerous
  11. Talk to Veliaf Hurtz in the Burgh de Rott pub’s basement and complete Darkness of Hallowvale: the boat to Meiyerditch, the sketches past the Vyrewatch, 15 daeyalt ore for a way into the hideout, a trip to Drezel and King Roald in Varrock, then Safalaan and the tapestry’s statue. Avoid the Vyrewatch rather than fight them.Darkness of HallowvalePreparation
  12. Morytania Medium: claim from Le-sabrè near Canifis.

The north

Rellekka / Miscellania / Trollheim · 7 steps · Start: Rellekka docks

Bring: Food, Iron bar, Logs, Rope, Climbing boots, Maple logs, Coins, Bucket, 3 Ugthanki dung, Barley malt, Ale yeast, Kebab

  1. Crafting to 61, Magic to 65, Mining to 60 and Woodcutting to 55 for Lunar Diplomacy. Magic comes from High Alchemy while you do the rest.
  2. Talk to Lokar Searunner on the west dock, then Brundt for a seal of passage, and sail to Lunar Isle for Lunar Diplomacy. Interview the crew. On the isle: suqah teeth, Baba Yaga’s potion, a lunar staff from Pirate Pete and Lokar’s ore, lunar armour from the mine’s ore and Rimae’s hides, and a ring from digging. In the Dream World, finish the six platforms (dice, sequences, logging, memory, race, emotes), then kill Me (level 79, safespottable). Dream World deaths are real on Hardcore Worlds, and you can’t teleport out: read each first.Lunar DiplomacyHigh risk
  3. Talk to King Vargas in Miscellania Castle and complete Throne of Miscellania: court Princess Astrid or Prince Brand (flowers from the courtyard girl, a ring, the dance or kiss emote), carry messages to Queen Sigrid across the bridge, get a giant nib from Derrik with an iron bar, then raise your approval to 75% by raking, mining, chopping or fishing here.Throne of Miscellania
  4. Talk to Advisor Ghrim and complete Royal Trouble: Vargas, Queen Sigrid, Matilda and the sailor send you into the dungeon under the castle yard. Fix the scaffold and engine with coal, rope down, read the diary, then fight the Giant Sea Snake at range with Protect from Missiles.Royal TroublePreparation
  5. Talk to Commander Veldaban west of Keldagrim’s bank and complete Forgettable Tale...: give the drunken dwarf beer, trade with the rowdy dwarf and Khorvak under White Wolf Mountain for seeds, and grow kelda hops at the patch south-east of the bank (15–20 minutes). Brew upstairs in the east pub, then solve the mine-cart puzzles in the closed tunnel. Finish with a kebab and beer.Forgettable Tale...
  6. Talk to Burntmeat in the Troll Stronghold kitchen and My Arm, east of him, to start My Arm’s Big Adventure. Take him to the roof, then Captain Barnaby’s boat to Tai Bwo Wannai, for Murcaily’s tubers. On the roof again, hand over the tools in order and defeat the level 75 and 172 monsters. Protect from Missiles and air spells for the Giant Roc.My Arm's Big AdventureDangerous
  7. Talk to Ug on the middle level, and Aga north of him, for Troll Romance. Tenzing and Dunstan make you a sled, and the rare flowers are at the bottom of the run past the cave north-west of Trollweiss. Return to Ug and kill Arrg in the arena: safespot him with ranged or magic.Troll RomanceDangerous

Kourend & Kebos

Zeah · 4 steps · Start: Kourend Castle

Bring: Secateurs, Food, Bear fur, Soft clay, Hammer, Saw, 2 Plank, 6 Steel nails, Knife, Red dye, Pot of flour, Needle, Thread, Axe

  1. Herblore to 50 for A Kingdom Divided.
  2. Talk to Martin Holt east of Kourend Castle and complete A Kingdom Divided, which tours every house: Fullore and Tomas Lawry, Fuggy in the Lovakengj pub, Veos’s cabin (a level 168 Judge of Yama), the Forthos Ruins, the ice ruins, the Legless Faun’s panels, the shack north-east of the Farming Guild, Molch’s lizardman temple and Xamphur, Xeric’s Lookout, Kaal-Mej-San’s potion for the Doors of Dinh, the level 91 Barbarian Warlord, the Graveyard of Heroes, the Chasm of Fire and the Hosidius Vinery. Bring fire spells and an axe. Quest Helper keeps the order.A Kingdom DividedPreparation
  3. Walk south. Search the tent east of the chasm at the south end of the Kebos Lowlands for Kasonde’s journal to start The Garden of Death. Take the secateurs, then find a stone tablet in each of four holes: here, Molch Island (Boaty’s boat), Xeric’s Shrine and the Ruins of Morra. Translate each with the word scroll.The Garden of Death
  4. Talk to Gordon on his farm south of the Farming Guild and Mary in the main building, and kill the level 82 Headless Beast with its head in the way. Make the fake head: a clay head with a knife, fur and red dye, then mount it on the wall south of the stairs, to complete Getting Ahead.Getting AheadPreparation

Sophanem

Sophanem · 3 steps · Start: Sophanem

Bring: 20 Shark, 4 Prayer potion(4), Oil lantern, Tinderbox

  1. Talk to the High Priest in Sophanem to start Contact!, then Jex in the north-eastern building. Go down, following Quest Helper’s path: scarab traps kill quickly. Read the parchment and talk to Maisa to the west.Contact!Dangerous
  2. Speak to Osman in front of the Al Kharid palace.Contact!
  3. Speak to Osman again outside Sophanem’s gates, navigate the tunnels to the ladder and kill the level 191 Giant scarab: it switches between melee and ranged, so match your prayer. Wait until you’re in the 70s if you’re unsure. Talk to Osman, then the High Priest, to complete Contact!Contact!High risk

Varlamore II

Varlamore · 9 steps · Start: Varrock’s quetzal

Bring: Sharks, Prayer potions, Anti-dragon shield, Antifire potion(4), Needle, Hammer, 2 Jerboa tail, Saw, Bowl of water, 2 Plank, 6 Steel nails, Knife, Big fishing net, Rope, Pestle and mortar, Fishing rod, 4 Willow longbow, 4 Maple logs

Take each quest’s items as you reach it, from the Civitas and Hunter Guild bank chests.

  1. Hunter to 46, Mining to 55 and Slayer to 54 for this trip. Slayer tasks in Varlamore cover the last of it.
  2. Talk to Servius in the Sunrise Palace to complete The Heart of Darkness.The Heart of DarknessHigh risk
  3. Talk to Emelio in south-east Outer Fortis and complete Meat and Greet: the Spice Merchant’s box (code 2546), Alba at Ortus Farm, the Dire Wolf Alpha in the cave west of it, a test kebab, and Lelia in the Colosseum’s southern room for the Minotaur. Fight each from full HP with protection prayers.Meat and GreetDangerous
  4. Talk to Guildmaster Apatura at the Hunter Guild and complete At First Light (no enemies): Verity and Wolf below, a toy mouse for Kiko, then Fox south-east towards the mine. Take a leaf from the bush by him and one from the Locus Oasis, catch 2 Embertailed jerboa there for tails, and Atza’s trimmed fur fixes the rest. Return to Verity and Apatura.At First Light
  5. Walk to the Teomat and talk to Prince Itzla Arkan to start The Heart of Darkness. Take the quetzal to the Quetzacalli Gorge, rent the pub’s room for 30 coins and rest in the south-eastern room, then follow the Prince to the Tower of Ascension. Its four trials: chests and a passcode (5 free slots), waves of melee and mage cultists, finding the traitor, then a fight with the Prince himself (4 free slots).The Heart of DarknessDangerous
  6. Wear the Twilight Emissary robes from the chest, enter the temple to the east with the Prince and talk to Forebearer Fides. In the ice dungeon south of it, take a pickaxe, pull the four levers past the Frost Nagua and frost crabs, fix the statues with the three coloured icons (Protect from Magic against the level 104 Frost Nagua), and fight Amoxliatl: destroy the blocks she summons, because they heal her. Read her mechanics first, and put this off until base 70s if unsure. Servius in the Sunrise Palace finishes the quest when you’re next in Civitas.The Heart of DarknessHigh risk
  7. Talk to Alan at the Tal Teok Temple north of Tal Teklan and complete Scrambled!: inspect the egg, ask King in the King’s Inn, Acatzin, Nezketi at the temple south of the inn and Kauayotl outside the east gate. Then three eggs: the chicken farm south (a large chicken), the Dragon Nest east (a red dragon: bring dragonfire protection and safespot it with the eggs), and the campsite east of that (a black jaguar: stand directly west of the tropical tree nearest the river). Rebuild the egg at the temple.Scrambled!Preparation
  8. Talk to Attala near the temple entrance at the southern base of Ralos’ Rise and complete Perilous Moons. Kill the level 98 Sulphur Nagua for her, then go into Cam Torum and the Neypotzli below it. Build three camps with the building supplies, infuse the talismans with Nahta and the blacksmith to find Eyatlalli, and bring her a moonlight grub paste, raw bream and moss lizard tail from the Streambound and Earthbound Caverns. Then fight the three Moons in their chambers: stand in the highlighted circle, and learn each one’s special first (one freezes your weapon in ice, one surrounds you with clones). Leave at a fixed HP. Strong gear, but not needed before Song of the Elves.Perilous MoonsHigh risk
  9. Walk north. Read the notice board in the Auburn Pub and complete Shadows of Custodia: Marcus and the bartender, Ictus north of the quetzal, Captain Ariadna between the south-west guard towers, then Francis or Aemilia west of the bar. Follow the red marks to the river and fish up the cloth (a rod spawns south-west of the plank), then the puddles round the mountain to a cave with an injured boy. Give Ariadna 4 willow longbows, reinforce the house wall with 4 maple logs and a hammer, and back in the cave kill 3 Strange Creatures (level 93) with Antos.Shadows of CustodiaPreparation

Misthalin & Falador

Lumbridge / Varrock / Falador · 8 steps · Start: Lumbridge Castle

Bring: Food, Bullseye lantern, Chisel, Pickaxe, Rope, Tinderbox, 5 Rune essence, Swamp paste, 27 Pot, 27 Logs, Vial of water, Pestle and mortar

The 27 pots and logs are for Rag and Bone Man II, not this whole trip: bank at Lumbridge and Varrock as you pass.

  1. Farming to 49, Herblore to 57, Smithing to 55 and Hunter to 52 for Fairytale II and Defender of Varrock.
  2. Talk to Juna in the Lumbridge Swamp Caves and complete Tears of Guthix: put a cut sapphire in a bullseye lantern frame and light it, shine it on a light creature above the chasm to cross, then mine a rock, chisel it into a bowl and take it to Juna. Weekly free XP from here on (43 quest points).Tears of Guthix
  3. Fairytale II: talk to Martin the Master Gardener in Draynor’s market, wait 5 minutes, and talk to him again.Fairytale II - Cure a Queen
  4. In Fairy Nuff’s grotto north of the bank, take and study Nuff’s certificate, read the Rune temple sign south of the Cosmic Altar, and talk to the Fairy Godfather and the Co-ordinator. Fairy ring AIR, DLR, DJQ, AJS to the hideout: talk to Fairy Nuff and Fairy Very Wise. Back in Zanaris (BKS), pickpocket the Fairy Godfather for the Queen’s secateurs and take them to Nuff. Pick a star flower at CKP (2–5 minutes to grow, certificate in your inventory) and kill a gorak at DIR for its claws (they can be safespotted). At the hideout, make the magic essence with a vial of water and the ground claws, and use it on the Queen.Fairytale II - Cure a Queen
  5. Talk to the Odd Old Man north of the Dig Site and start Rag and Bone Man II. He wants 27 bones from all over the map: check the wiki’s list as you travel and skip any Wilderness-only ones until you’re ready. Basilisks need 40 Slayer and a mirror shield. Buy 27 jugs of vinegar from Fortunato in Draynor, put each bone in a pot of vinegar, and boil them with logs on his pot-boiler to complete it.Rag and Bone Man IIPreparation
  6. Talk to Elias White in the Jolly Boar Inn and complete Defender of Varrock (3 free slots). Follow the zombie trail from the plant outside to a trapdoor; below, collect red mist from 6 armoured zombies with bottles (Protect from Melee). Report at the palace, then Ramarno at the Sacred Forge in the Ruins of Camdozaal makes the shield from a chaos core and barronite deposit. Captain Rovin gives you the Shield of Arrav; Reldo’s list of elders and the census lead you to Dimintheis in south-east Varrock.Defender of VarrockDangerous
  7. Talk to Sir Tiffy Cashien in Falador Park to start The Slug Menace and get a Commorb v2.The Slug Menace
  8. Talk to Col. O’Niall on Witchaven’s north-east dock and the villagers, then go down the old ruin entrance west of Witchaven, through the false wall, and scan the imposing door with the commorb. Pick up a dead sea slug. Jorral at the outpost north-west of Ardougne, Brother Maledict, the mayor’s desk and Ezekial Lovecraft give you the pages; Bailey on the Fishing Platform turns the slug into glue. Shape essence into air, water, fire, earth and mind with the pages, craft each at its altar, use the runes on the door and kill the level 62 Slug Prince with melee only (it drains prayer). Report to Sir Tiffy in Falador.The Slug MenacePreparation
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app