Chapter 19 of 22
High-level combat, Slayer & bossing preparation
85+ combat stats, high Slayer, the Fire cape, and a ladder of bosses from safest to hardest.
Bosses are ordered by risk, not by profit. Learn each from video, start with high supplies, and keep a hard HP threshold for teleporting out.
By the end: Fire cape and 90+ Slayer.
7 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.
Combat stats to 85+
Attack, Strength and Defence to 85
Slayer with Nieve/Duradel; cannon tasks where allowed.
Ranged to 85
Chinchompas or Slayer.
Magic to 85
Barraging Slayer tasks (catacombs, smoke devils, nechryael).
Prayer to 77 (Rigour/Augury unlocks)
Gilded altar with dragon bones; Rigour/Augury scrolls if trading.
Slayer to 90+
Slayer to 70
Chaeldar → Nieve. Unlock "Bigger and Badder", block Wilderness and cave-horror style annoyances.
Slayer to 85 (abyssal demons, Kraken via 87)
Duradel/Nieve; Catacombs of Kourend for safe multi-combat.
Slayer to 92+
Long-term; Hydra at 95.
Boss ladder (safest first)
Each entry is optional — pick bosses that drop what you need on the Gear page.
Obor, Bryophyta & Scurrius (easy Combat Achievements)Preparation
Low-level bosses that teach boss habits.
Giant MolePreparation
Needs a light source. Low max hit.
Dagannoth KingsDangerous
Three kings needing three styles; learn the Rex/Prime/Supreme safespots.
VorkathHigh risk
Ranged with dragon hunter crossbow; learn acid walk and freeze.
ZulrahHigh risk
Magic + ranged switches; learn all rotations.
God Wars: General GraardorHigh risk
Bandos is the usual first general; team or tank method.
Phantom MuspahHigh risk
Prayer and spike mechanics.
Alchemical HydraHigh risk
95 Slayer; vent and poison mechanics.
Fire cape
The TzHaar Fight Cave is an UNSAFE death on Hardcore Worlds. B0aty marks it optional at this point; this guide makes it a required milestone only once you have strong stats.
TzHaar Fight Cave — Fire capeHigh risk
63 waves ending with TzTok-Jad. Use the blowpipe or a strong crossbow with Rigour/Eagle Eye.