Chapter 2 of 22
Lumbridge, Draynor & Varrock
Novice quests in walking order, your first 10k coins, 20 melee stats and a few dozen quest points.
One loop: Lumbridge, the swamp, Draynor, Port Sarim, back to Lumbridge, through Varrock to the GE, then a second pass that finishes what the first one set up. Every stop starts one quest, picks up something for the next and finishes a third.
By the end: About 22 Attack (from Vampyre Slayer), 20 Strength and Defence, 15 Crafting and about 40 quest points.
Quests in this chapter
The Restless Ghost · Mudfoot's Big Adventure · X Marks the Spot · Cook's Assistant · Rune Mysteries · Sheep Shearer · The Ides of Milk · Misthalin Mystery · Vampyre Slayer · A Porcine of Interest · Pandemonium · Pirate's Treasure · Witch's Potion · Gertrude's Cat · Demon Slayer · Children of the Sun · Romeo & Juliet · Shield of Arrav · Priest in Peril · Daddy's Home · Rag and Bone Man I · Below Ice Mountain · Prince Ali Rescue · Imp Catcher · The Knight's Sword · Black Knights' Fortress · Ernest the Chicken · A Ruff Situation
First steps in Lumbridge
Everything in this trip is gathered or bought in Lumbridge for a few coins. You bank once near the start so the 23 wool fits: shears, 2 buckets, 2 pots and 23 wool are exactly 28 slots.
- Talk to Father Aereck in Lumbridge church to start The Restless Ghost.The Restless Ghost
- At the Lumbridge general store, sell the bronze shortsword, wooden shield and shortbow from Tutorial Island, then buy a spade, 2 pots and 3 buckets (skip any you already have).
- Mudfoot’s Big Adventure, in one lap of north Lumbridge: talk to Captain Harlan outside the store (he’ll give you a bronze shortsword and wooden shield back), then Mudfoot by the building south of the cow field across the River Lum. Back at the store, confront the outlaw. Walk north to the chicken field south of the windmill, talk to Mudfoot and kill the ranger; take the shortbow and arrows. Confront the mage by the H.A.M. hideout to the south; take the staff and runes. The last outlaw is in the graveyard and prays against melee, so use the bow or Wind Strike. They are levels 6–8 and barely hit, so this is safe at level 3 with a little food. Return to Harlan to finish. Rub the four 500 XP combat lamps on Strength and Defence (two each).Mudfoot's Big AdventurePreparation
- Talk to Veos in the Sheared Ram pub to start X Marks the Spot. Dig the first clue on the tile north of the north-west window of Bob’s Brilliant Axes.X Marks the Spot
- Dig the second X Marks the Spot clue by the back door of the castle, next to the kitchen.X Marks the Spot
- Talk to the Cook in the castle kitchen to start Cook’s Assistant.Cook's Assistant
- Climb to the castle first floor and talk to Duke Horacio to start Rune Mysteries. Keep the air talisman.Rune Mysteries
- Go up to the bank on the top floor, set a bank PIN and bank everything except your weapon, 2 buckets and 2 pots.
- Walk north to Fred the Farmer’s house and start Sheep Shearer (he gives you shears if you have none).Sheep Shearer
- Shear 23 sheep in the pen east of Fred’s house (20 for Fred, 3 for Prince Ali Rescue). Avoid the rams and "The Thing".
- Back in the castle, spin all 23 wool into balls of wool on the first-floor spinning wheel.
- Return to Fred and hand over 20 balls of wool. Keep the other 3.Sheep Shearer
- Pick 5 onions in the backyard behind Fred’s house: 1 for Witch’s Potion, 4 for yellow dyes later.
- Pick up an egg in the chicken coop north-west of Fred’s house.
- Start The Ides of Milk: talk to Cassius by the pond south of the windmill, then Gillie Groats in the cow field just north of its entrance. Talk to Seth Groats in the farmhouse by the chicken coop and search the shelves on the south wall for The groats principles. Take it back to Cassius, drink his milk sample in front of him, then talk to him again for a second sample.The Ides of Milk
- In the cow pasture, use a bucket on the dairy cow (the one with a cowbell) twice: milk for the Cook and for Gertrude’s Cat. Kill one cow for raw beef.
- Wield the iron scimitar and kiteshield from the last outlaw and train on the cows here until 10 Attack, Strength and Defence. Mudfoot’s lamps already did most of Strength and Defence. Bury the bones as you go.
- Pick 2 grain in the wheat field south-west of the pasture. In Mill Lane Mill put grain in the top-floor hopper, pull the lever, and fill a pot at the flour bin downstairs. Do it twice (Cook + Prince Ali Rescue).
- Back at the castle, give the Cook the egg, one bucket of milk and one pot of flour.Cook's Assistant
- Cook the raw beef on the kitchen range, then use the cooked meat on the range again to burn it (Witch’s Potion).
- Upstairs, talk to Duke Horacio about the permit for The Ides of Milk. Leave the bull until later: its specials hit up to 19.The Ides of Milk
- Bank on the castle top floor. Keep only the air talisman in your inventory for the next trip.
Lumbridge Swamp & the Wizards’ Tower
Bring: Air talisman
- Head west into the swamp and get the ghostspeak amulet from Father Urhney. Wear it.The Restless Ghost
- Take the leather gloves from the table in Father Urhney’s house (you need them for Witch’s House later).
- Walk back to the church graveyard, open the coffin and talk to the ghost.The Restless Ghost
- In the south-east corner of the swamp, talk to Abigale or Hewey and complete Misthalin Mystery (solve the murder). The bucket, tinderbox and knife it needs are found during the quest.Misthalin Mystery
- Walk west to the Wizards’ Tower. In the basement, talk to Sedridor, give him the air talisman and take the research package.Rune Mysteries
- Search the basement altar for the ghost’s skull. A skeleton appears: run, do not fight it. Keep the skull with you until Lumbridge.The Restless GhostPreparation
Draynor, Port Sarim & Rimmington
Bring: Spade, 5 Onion, Burnt meat, Coins
Keep the ghost’s skull and the research package in your inventory: they finish things on your way through Lumbridge and Varrock.
- In Draynor, talk to Morgan to start Vampyre Slayer. Take garlic from the cupboard upstairs.Vampyre Slayer
- In Aggie’s house, take the cheese (Witch’s House) and ask Aggie for 2 yellow dyes: 2 onions and 5 coins each (Prince Ali Rescue + Goblin Diplomacy).
- Read the notice board behind Fortunato’s wine shop to start A Porcine of Interest.A Porcine of Interest
- Dig the third X Marks the Spot clue north-west of the Draynor jail, by the wheat field, 4 tiles north of the bush near Leela. Dig the fourth in the pig pen next to Martin the Master Gardener at the market.X Marks the Spot
- Use the ancient casket on Veos at the Port Sarim docks, south of the Rusty Anchor Inn, to complete X Marks the Spot.X Marks the Spot
- On the south docks, talk to Will or Anne and complete Pandemonium (unlocks Sailing): salvage the wreck, then Steve Beanie and Ribs in the Pandemonium pub, and Junior Jim for your raft. Take a hammer and saw from the crates at the shipyard if you need them. Unequip your weapon before the cargo run: you need free hands.Pandemonium
- Talk to Redbeard Frank on the docks to start Pirate’s Treasure.Pirate's Treasure
- Buy an eye of newt from Betty’s magic shop and a raw sardine from Gerrant’s fishing shop (Gertrude’s Cat).
- Buy 4 redberries from Wydin’s food store (Prince Ali Rescue, and a red dye later).
- In Rimmington, start Witch’s Potion with Hetty, kill a rat in the archery shop west of her house for its tail, then hand in the eye of newt, onion, burnt meat and tail and drink from her cauldron to finish the quest.Witch's Potion
- At the Rimmington mine, mine 7 clay, 5 copper ore and 1 tin ore (Doric’s Quest, plus soft clay and a bronze bar for Prince Ali Rescue). A pickaxe spawns in Rimmington if you need one.
Stronghold of Security & Varrock
Bring: Food, Research package, Bucket of milk, Raw sardine, Bucket
One lap of Varrock: in from the west, round the palace, out through the north-east and back along the south wall to the GE. Daddy’s Home is the one back-and-forth: the quest goes Marlo, Yarlo, the sawmill, Yarlo, Marlo.
- Use the skull on the coffin in the church graveyard to complete The Restless Ghost.The Restless GhostPreparation
- Bank on the castle top floor: drop off the ores and clay, and take the bucket of milk, raw sardine, an empty bucket, food and the research package.
- Talk to Count Check in Lumbridge to reach the Stronghold of Security. Clear all four floors for 10,000 coins and boots. Do not fight, just walk the route. (After a Hardcore reset the coins have a 3-day cooldown.)Preparation
- You come out in Barbarian Village. In the Long Hall, take a cooked meat and the beers from the tables (Below Ice Mountain and Prince Ali Rescue).
- Walk east to Gertrude’s house just west of Varrock to start Gertrude’s Cat, and pick doogle leaves outside.Gertrude's Cat
- In Varrock Square’s west side, buy a pink skirt from Thessalia’s clothes shop.
- Talk to Gypsy Aris in the square (1 coin) to start Demon Slayer. Note the incantation.Demon Slayer
- Talk to Noah or Alina just east of the square and complete Children of the Sun: follow the guard without being seen, then mark the bandits for Sergeant Tobyn.Children of the Sun
- In the square, pay Gertrude’s sons (Shilop or Wilough) 100 coins to learn where Fluffs is. Buy a fur from Baraek while you’re here (A Ruff Situation). Use the doogle leaves on the raw sardine.Gertrude's Cat
- Talk to Romeo in the square, take the walk west to Juliet (upstairs in the house west of Varrock West bank) and bring her letter back to Romeo.Romeo & Juliet
- Enter the palace and talk to Reldo in the library to start Shield of Arrav. Read the book in the bookcase with a bright blue book on its top shelf, then talk to him again.Shield of Arrav
- Still in the palace: Sir Prysin (south-west room) explains the three keys. Captain Rovin on the top floor of the north-west tower gives you the first. Fill your bucket at the fountain, pour it down the drain outside the kitchen’s east wall, then climb down the manhole east of the palace and take the rusty key at the end of the sewer’s north-west path.Demon Slayer
- Talk to King Roald in the palace to start Priest in Peril.Priest in Peril
- Talk to Father Lawrence in the church east of the palace for Romeo & Juliet.Romeo & Juliet
- Talk to Marlo in the Estate Agent’s house in north-east Varrock to start Daddy’s Home. Pick up the saw in the house.Daddy's Home
- Walk south. In Aubury’s rune shop south of Varrock East bank, hand over the research package.Optional
- Old Man Yarlo’s house is just south-west of Aubury’s shop. Talk to him (he has a hammer if you need one), remove all 7 old furnishings, talk to him again, and search the crates marked with a black symbol, west of the range, for 3 waxwood logs.Daddy's Home
- Walk north-east to the Lumber Yard. The Sawmill operator turns the waxwood logs into planks. Buy 10 planks (or have logs converted), 5 bolts of cloth and 100 steel nails.
- In the Lumber Yard, climb over the broken fence and up the ladder, and give Gertrude’s cat the milk and then the seasoned sardine. Back downstairs, search the crates marked “Mew!” until you find the kitten (a different crate each time) and use it on the cat upstairs. Then go on: Gertrude comes at the end of this lap.Gertrude's Cat
- Walk east out of the city to the Odd Old Man in Silvarea to start Rag and Bone Man I. He wants a bone from a giant rat, unicorn, bear, ram, goblin, big frog, monkey and giant bat. You’ll pass all of them over the next two chapters, so collect them as you go.Rag and Bone Man I
- Back at Old Man Yarlo’s, build the new furniture at every white hotspot and talk to him.Daddy's Home
- Return to Marlo to complete Daddy’s Home.Daddy's Home
- In the Varrock Museum basement, answer Orlando Smith’s Natural History Quiz for kudos and free Slayer/Hunter XP: examine each display, then talk to him.
- Pick cadava berries from the bushes south-east of Varrock, by the mine.
- In the Blue Moon Inn, buy Dr Harlow a beer to get the stake (Vampyre Slayer), and buy a spare beer if the Long Hall left you short of 3.Vampyre Slayer
- The Apothecary (south of Varrock West bank) turns the cadava berries into a cadava potion. Give it to Juliet, then go back to Romeo in the square: the quest is only complete after that last talk. Keep the 500 XP lamp it gives you for A Ruff Situation’s Crafting.Romeo & Juliet
- Return to Gertrude west of Varrock to complete Gertrude’s Cat. She gives you a kitten: feed it, because you need a cat later.Gertrude's Cat
Grand Exchange & starter gear
Bring: Coins
- Open this app’s Shopping page and place buy offers for the next chapter. Check back after quests.
- Buy iron or steel armour and food. If nothing is listed, Horvik (Varrock) sells armour. Also buy what the next stretch needs: 25 bones, 2 iron bars, 2 iron ore and a redberry pie.
- Pick an early money method (Shopping page → Money methods).
- Buy a staff of air and mind runes for Wind Strike, and fire runes for Fire Strike at 13 Magic (Zaff and Aubury sell them if the GE is empty). Add 8 pots for Rag and Bone Man I.
- Find Willow on the path south of Ice Mountain to start Below Ice Mountain (16 quest points).Below Ice Mountain
- On the way back, talk to Marley at the Edgeville yew trees. You have to speak to him before the Blue Moon Inn’s cook will give you the recipe he wants.Below Ice Mountain
Al Kharid, Draynor, Falador & back to Varrock
Bring: Copper ore, Tin ore, 25 Bones, Coins, Food, Melee gear
A big circle: Al Kharid, the Wizards’ Tower, Draynor, Falador, Draynor Manor and back to Varrock. Bank at Al Kharid and Draynor as you pass.
- Rag and Bone Man I, on your way south: kill a giant rat by the south-east Varrock mine, a unicorn and black bear in the forest just south of it, and a ram in the sheep pen to the south-west. Pick up the bones each drops.Rag and Bone Man IPreparation
- Walk on into Al Kharid. Smelt the copper and tin into a bronze bar at the furnace, and buy a needle and thread at Dommik’s Crafting Store.
- Train on the Al Kharid warriors in the palace until 20 Strength and 20 Defence, and Attack if you like (Vampyre Slayer covers it later). Then wear mithril armour.
- Talk to Chancellor Hassan in the palace and take the jug of water off his table, then talk to Osman just north of the palace to start Prince Ali Rescue. Bank in Al Kharid and take the 25 bones.Prince Ali Rescue
- On the way, kill a goblin on the east side of the River Lum and a big frog in the swamp (not the small or giant ones) for Rag and Bone Man I. At the Wizards’ Tower, give Wizard Traiborn the 25 bones for the third Silverlight key. He’s upstairs.Demon Slayer
- While at the Wizards’ Tower, give Sedridor Aubury’s notes.Rune Mysteries
- Give Wizard Mizgog on the top floor the four coloured beads. Imps drop them anywhere, so keep any you got while training. No beads yet? Do this on your next visit.Imp Catcher
- Bank at Draynor and take the Prince Ali items. Fill a bucket with water and use it on a clay for soft clay, then fill the bucket again for Aggie’s paste. Light any logs with a tinderbox and pick up the ashes. Buy 8 jugs of vinegar from Fortunato in the market for Rag and Bone Man I.
- Talk to Ned: he turns 3 balls of wool into a wig and sells you 2 ropes (Prince Ali and A Porcine of Interest). Use the yellow dye on the wig. Aggie makes skin paste from the flour, redberries, ashes and water. Press the soft clay on Lady Keli’s key at the jail east of the bank: talk to her until she shows it. Talk to Leela south of the wheat fields.Prince Ali Rescue
- A Porcine of Interest (bring a knife or slash weapon for the hole): talk to Sarah by the loom at the South Falador Farm, then follow the cabbages and carrots north-east from the crossroads north of Draynor to the strange hole. Use your rope on it, climb down and investigate the skeleton; Spria gives you the reinforced goggles. WEAR them, climb out and kill the Sourhog (level 37). Never fight it without them: its ranged attack hits 20–30 if you are not wearing goggles. Take its foot to Sarah. You finish the quest with Spria in Draynor when you come back through.A Porcine of InterestPreparation
- Cast Wind Strike on the chickens here until 13 Magic (Fire Strike).
- Pick a cabbage at this farm (Draynor Manor cabbages do not work for Black Knights’ Fortress).
- Walk north into Falador. Talk to the Squire in the White Knights’ Castle courtyard to start The Knight’s Sword.The Knight's Sword
- In the castle’s western tower, talk to Sir Amik Varze to start Black Knights’ Fortress. Buy an iron chainbody at Wayne’s Chains.Black Knights' Fortress
- In Falador Park, pay Wyson the gardener 20 coins for 2 woad leaves (blue dye for Goblin Diplomacy).
- Find Burntof in the Rising Sun Inn, buy him a beer (3 coins) and play rock paper scissors.Below Ice Mountain
- Leave by the east gate and walk south-east. At Draynor Manor, talk to Veronica outside and Professor Oddenstein (top floor), then collect the oil can, pressure gauge and rubber tube (the spade, fish food and poison are all inside). Give all three to Professor Oddenstein to complete Ernest the Chicken. Keep the 500 XP lamp for A Ruff Situation.Ernest the Chicken
- Pick up the bronze med helm that spawns by the manor’s back door. Keep it for Black Knights’ Fortress.
- In the manor basement, kill Count Draynor with the stake and hammer (carry the garlic). He only hits up to 3, so 10 combat stats are enough. The quest takes your Attack to about 22.Vampyre SlayerPreparation
- Use the key print and bronze bar on the furnace in Lumbridge to smelt the bronze key.Prince Ali Rescue
- Walk west to Aggie’s in Draynor: a red dye (3 redberries + 5 coins) and a blue dye (2 woad leaves + 5 coins). Use the red dye on your second yellow dye to make orange dye.
- Talk to Spria in Draynor Village to complete A Porcine of Interest.A Porcine of InterestPreparation
- At the jail, talk to Joe and give him the 3 beers, use the rope on Lady Keli, open the cell with the bronze key and give Prince Ali the wig, skin paste and pink skirt.Prince Ali Rescue
- Report back to Hassan in the Al Kharid palace to complete Prince Ali Rescue.Prince Ali Rescue
- Walk north past the mine into Varrock. Give Sir Prysin the three keys for Silverlight, wield it and fight Delrith at the stone circle south of the city. When he is weakened, right-click him and say the incantation (Gypsy Aris repeats it if you forgot). Watch for the dark wizards.Demon SlayerPreparation
- Back in Varrock Square, talk to Gypsy Aris to claim Demon Slayer’s two 1,000 XP combat lamps (they aren’t handed out when the quest ends). Rub them on Strength and Defence.
- In the palace, ask Reldo about Imcando dwarves for The Knight’s Sword.The Knight's Sword
- With a partner from the other gang, finish Shield of Arrav: join your gang (Baraek points you to the Phoenix Gang), get your half of the shield, take it to Curator Haig Halen in the museum for half a certificate, trade halves with your partner and give the whole certificate to King Roald. Keep the 500 XP lamp for A Ruff Situation.Shield of ArravPreparation
- In the east room of the Blue Moon Inn, the cook gives you the steak sandwich recipe for Below Ice Mountain. Use a knife on your cooked meat with bread in your inventory.Below Ice Mountain
- In Barbarian Village, talk to Checkal near the pottery building and Atlas in the Long Hall, finish his training and return to Checkal to Flex.Below Ice Mountain
- At the Edgeville yew trees, give Marley the steak sandwich.Below Ice Mountain
- Talk to Talia twice at the camp just south-west of the Edgeville Monastery to start A Ruff Situation. It needs 15 Crafting: rub the three 500 XP lamps from Romeo & Juliet, Ernest the Chicken and Shield of Arrav on Crafting first. With Prince Ali Rescue’s 500 XP that takes you from 10 to 15. Short of a lamp? Make leather gloves for the rest (14 XP each).A Ruff Situation
- Walk south-east. Talk to Gertrude, then the stray dog south of Varrock West bank, and follow it to the house west of the clothes shop. Inspect the newspaper, box and bedding, then follow it to the north of the Cooks’ Guild. Talk to Picklenose south-west of the guild, pick grain north of the guild and use it on the fur with your needle and thread. Take the puppy, follow the dog to the gap in the wall north of the guild and kill the two outlaws (levels 22 and 23).A Ruff SituationPreparation