Chapter 15 of 22
Dream Mentor & Dragon Slayer II
Dream Mentor, 200 quest points, Dragon Slayer II and Vorkath access.
5steps
1bank trips
2quests
2dangerous or high-risk
Dream Mentor’s combat requirement is why this waits until after base 70s.
By the end: Vorkath unlocked and Ava’s assembler.
Quests in this chapter
Dream Mentor · Dragon Slayer II
2 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.
Dream Mentor & Dragon Slayer II
Bring: Seal of passage, Sharks, Prayer potions, Goutweed, Astral rune, Tinderbox, Hammer, Pestle and mortar, 7 of each of 3 kinds of food
- Start Dream Mentor: in the mine in north-east Lunar Isle, crawl through to the fallen man (Cyrisus). Feed him 4 food, cycling three kinds and never the same twice in a row, talk, feed 4 more, reassure him until he sits up, feed 6 more, and reassure him until he stands. ‘Bird’s-Eye’ Jack in the bank gives him gear to match your combat style (Astral Contact checks it). Feed him to full health and reassure him once more.Dream Mentor
- The Oneiromancer at the Astral Altar gives you a dream vial: fill it with water and add goutweed and a hammered, ground astral rune. Light the Ceremonial Brazier in the dream hall, drink the potion and talk to Cyrisus. Four fights in a row without Prayer or emergency teleports (the lectern is the only way out, and it resets the fights): The Inadequacy, The Everlasting and The Untouchable (both safespotted by the north lectern), and The Illusive. Return to the Oneiromancer to complete Dream Mentor.Dream MentorHigh risk
- Reach 200 quest points. Quick quests from the next chapters top you up if you’re short.
- Talk to Alec Kincade outside the Myths’ Guild and complete Dragon Slayer II, which crosses the map. Dallas Jones at Musa Point’s pub, then pickaxe the north wall of Elvarg’s Lair and kill the level 100 spawn at the mural. The House on the Hill on Fossil Island (24 map pieces) and Jardric at the museum camp; repair the boat with 8 oak planks, 10 swamp paste, 12 nails, hammer and saw, and sail to Lithkren for Aivas’ diary. Bob the cat (catspeak amulet (e)) and the Sphinx, then Robert the Strong in the Oneiromancer’s dream (melee only: bring a crush weapon). Four key pieces: the Kharazi Jungle maze; Reldo, Sarah in Port Phasmatys, a locator orb from Ava (dragonstone, 2 molten glass, pipe, chisel) and Mort Myre; Brundt, Torfinn’s boat to Ungael, Vorkath and the lever room; and the Graveyard of Heroes crypt in Shayzien. Forge the key in the Ancient Cavern (3 Fire Waves on the dragon heads) and open Lithkren’s doors. Then King Roald and the other rulers, the fleet at Ungael, and Galvek’s four phases with both an anti-dragon shield and antifire. Every fight is a real death: read each first. Report back to Alec.Dragon Slayer IIHigh risk
- Take the materials to Ava in Draynor Manor for Ava’s assembler (70 Ranged).
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app