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Chapter 17 of 22

Desert Treasure II & its prerequisites

Swan Song, Making Friends with My Arm, Secrets of the North and Desert Treasure II.

Updated

16steps
3bank trips
7quests
7dangerous or high-risk

A chain of prerequisites in four regions. Each trip starts with what its quests need.

By the end: Desert Treasure II complete and the four new bosses unlocked.

Quests in this chapter

Swan Song · Making Friends with My Arm · Curse of the Empty Lord · The General's Shadow · Devious Minds · Secrets of the North · Desert Treasure II - The Fallen Empire

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

7 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

Swan Song & Making Friends with My Arm

Piscatoris / Troll Stronghold / Weiss · 6 steps · Start: Piscatoris Fishing Colony

Bring: Sharks, 10 Mist rune, 10 Lava rune, 5 Blood rune, Pot, Pot lid, 5 Iron bar, Logs, Tinderbox, Hammer, Small fishing net, Saw, Bolt of cloth, 5 Mahogany plank, Cadava berries, Rope, Pickaxe, Bucket, Ranged gear, Stamina potion

Two quests’ items: bank between them.

  1. Fishing to 62 for Swan Song, and Firemaking to 66, Mining to 72 and Agility to 68 for Making Friends with My Arm.
  2. Talk to Herman Caranos at the Piscatoris Fishing Colony to start Swan Song.Swan Song
  3. Talk to the Wise Old Man in Draynor Village.Swan Song
  4. Back at the colony, talk to the Wise Old Man and kill the level 79 Sea Trolls at the gate (keep 7 bones). Talk to Herman, then repair the colony for Franklin and Arnold: light the firebox with logs, press 5 iron bars into sheets for the western walls, and fish and cook 5 monkfish. Raise your army: Wizard Frumscone in the Yanille Wizards’ Guild basement, Malignius Mortifer south of Falador (he gives you a brown apron) and the Master Crafter in the Crafting Guild, with 7 bones and an airtight pot (pot and lid). Malignius teleports you back. Kill the Sea Troll Queen with Protect from Magic in melee range, using Ranged or Melee, to complete Swan Song.Swan SongDangerous
  5. Check Romeo & Juliet and Cold War are done: Making Friends with My Arm needs both.
  6. Talk to Burntmeat in the Troll Stronghold kitchen and My Arm on its roof, then Larry at the dock east of Rellekka (fairy ring DKS), and board his boat to Weiss. Climb the rockslides (68 Agility, boostable), use a rope on the tree, talk to Boulder, and sneak past the trolls through the fence and cave: help My Arm across on the thrown stones and mine the exit (72 Mining). Talk to Mother. Back in Draynor, build the Wise Old Man a coffin (hammer, saw, 5 mahogany planks, bolt of cloth), get the Apothecary’s potion from cadava berries in Varrock, and carry the coffin to Weiss. Talk to My Arm, Odd Mushroom and Snowflake, then fight Don’t Know What and Mother with Protect from Missiles (use the water barrel on Mother as the guide says). Collect goat dung and finish with Snowflake to complete Making Friends with My Arm.Making Friends with My ArmDangerous

Empty Lord, General’s Shadow & Devious Minds

Baxtorian Falls / Rellekka / Paterdomus · 6 steps · Start: Baxtorian Falls

Bring: Ghostspeak amulet, Ring of visibility, Knife, Ghostly robes, Mithril 2h sword, Bow string, Large pouch, Food

  1. Smithing to 65, Runecraft to 50 and Fletching to 50 for Devious Minds.
  2. Wearing a ring of visibility and ghostspeak amulet, talk to Valdez at Glarial’s Tomb for Curse of the Empty Lord. He sends you to five more ghosts in one of three sequences (his hint tells you which), several of them DEEP IN THE WILDERNESS: quiet world, nothing valuable, and you can’t teleport away from some. The ghostly robes are the reward, and The General’s Shadow needs them.Curse of the Empty LordHigh risk
  3. Walk north. Wear all the ghostly robes, the ring of visibility and a ghostspeak amulet, and talk to General Khazard’s ghost north of the log balance south-east of Rellekka. Pay Sin Seer upstairs in Seers’ spinning wheel house (40 coins, 1 free slot), return to him, then find his four scouts: south of the Shantay Pass, south of the Gnome Stronghold entrance, between Falador and Draynor Manor, and east of Tai Bwo Wannai. Return to him, then fight a level 160 Bouncer through the crack in the Fishing Guild goblin cave’s north-east area, with the severed leg in your inventory, to complete The General’s Shadow.The General's ShadowDangerous
  4. Talk to the monk outside Paterdomus to start Devious Minds, with a mithril 2h sword, a bow string and a large pouch.Devious Minds
  5. Use the mithril 2h sword on Doric’s whetstone for a slender blade, and attach the bow string for the bow-sword.Devious Minds
  6. Give the monk the bow-sword and use his orb on your large pouch. Bank your weapons and armour, go through the Abyss to the Law Altar, and use the pouch on Entrana church’s altar. Talk to the High Priest, search the dead monk back at Paterdomus, then return to the High Priest and report to Sir Tiffy Cashien in Falador Park to complete Devious Minds.Devious MindsDangerous

Secrets of the North & Desert Treasure II

Ardougne / Desert · 4 steps · Start: East Ardougne

Bring: Sharks, Prayer potions, 100 Coins, Lockpick, Tinderbox, Pestle and mortar, Pickaxe, Facemask, Ring of visibility

  1. Thieving to 64 and Hunter to 56 for Secrets of the North.
  2. Talk to the guard outside the Carnillean Mansion and complete Secrets of the North: inspect Ceril’s corpse, window and hidden chest. At the Fight Arena bar, ask the Khazard Barman, track Evelot and kill her (level 148; her special stops protection prayers). In the Hazeel Cult’s hideout through the sewers east of the Clock Tower, talk to Alomone or Clivet and Hazeel. Under the mansion, Claus the Chef’s shelves lead to a lock-picking chest. At Weiss’s north entrance, Big Fish and Snowflake, then a level 262 assassin (lure him into his own smoke bombs) and the puzzles below: gate BLOOD, chest 7402, braziers NW, SE, NE, SW, arrows LEFT, UP, LEFT, DOWN. Then the Strange Creature boss with Ranged and Magic gear. Report to the guard.Secrets of the NorthHigh risk
  3. Firemaking and Magic to 75, Thieving to 70, Herblore to 62, Runecraft and Construction to 60.
  4. On the Ancient Magicks spellbook, investigate the Ancient Vault north-east of Nardah to start Desert Treasure II, then Asgarnia Smith, Terry Balando at the Exam Centre, and Dr Banikan at the Digsite’s east winch (kill the Ancient Guardian with melee and power the golem machine with burst spells). Then four medallions, each placed on its statue in the vault: Vardorvis in the Stranglewood (the boat south of Mount Quidamortem, after Barus at the Burning Man and the Hosidius desk; make the strangler serum, then fight Kasonde too); the Leviathan in the Scar, entered from Guardians of the Rift (Ranged and Shadow spells); Duke Sucellus in the Weiss prison (escape the cell, then poison him with arder and musca mushrooms); and the Whisperer in Lassar beneath the Ruins of Camdozaal (shadow torches and devices from Ketla; weak to Magic). A level 271 Mysterious Figure can attack while you carry a medallion. The finale fights Sliske’s wights one by one. These are among the deadliest quest fights in the game: read each one first.Desert Treasure II - The Fallen EmpireHigh risk
Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app