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Chapter 22 of 22

Completionist & long-term goals

Infernal cape, Combat Achievements, the Achievement Diary cape and maxing.

Updated

7tasks
1sections
1quests
4dangerous or high-risk

Open-ended goals. None are required; all carry their own risk profile.

By the end: Max cape.

Quests in this chapter

The Fractured Archive (miniquest)

Requirements for every quest, and where the guide does each one, are on the Hardcore Worlds quest list.

4 steps in this chapter are marked dangerous or high risk. Hardcore safety covers what counts as an unsafe death and the stats to have first.

Long-term goals

Infernal capeHigh risk

69 waves ending with TzKal-Zuk. The Inferno is explicitly UNSAFE on Hardcore Worlds.

Why: Best-in-slot melee cape.

Bring: Fire cape

Combat Achievements: Easy & Medium

Mostly early bosses and slayer monsters.

Why: Antique lamps and Ghommal's hilt.

Combat Achievements: Hard & EliteDangerous

Raid and boss tasks.

Why: Better hilts; Elite unlocks e.g. faster Slayer and teleports.

The Fractured Archive (grandmaster miniquest)High risk

The miniquest starts the first time you enter the lobby of The Fractured Archive, the fourth raid (released 20 October 2026), in the Chasm of Tears. It needs While Guthix Sleeps and takes 1 to 8 players; Jagex calls it the toughest raid yet. A listed Hardcore Worlds World First.

Why: Grandmaster challenge; broadcast as a World First on Hardcore Worlds.

Achievement Diary cape (all elites)High risk

Requires every elite diary including Wilderness Elite.

Why: Diary cape teleports.

Base 90 in all skills

Long-term skilling; Tears of Guthix weekly for your lowest skill.

Why: Unlocks most remaining content.

Max cape (99 in all 24 skills)

Includes 99 Sailing.

Why: The final account milestone.

Ticking steps off, the preparation checklists for high-risk steps and the requirement checks are in the app: Follow this chapter in the app